mirror of
https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-09-19 11:56:01 +08:00
1.3 KiB
1.3 KiB
Rounded Rectangle node
Generates a rounded rectangle shape based on input UV at the size specified by inputs width and height. The radius of each corner is defined by input radius. The generated shape can be offset or tiled by connecting a TilingAndOffset node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rounded rectangle effect first connect your TilingAndOffset output through a Fract node.
Inputs
Name | Type | Binding | Description |
---|---|---|---|
uv | vec2 | UV | Input UV value |
width | float | none | Rounded rectangle width |
height | float | none | Rounded rectangle height |
radius | float | none | Corner radius |
Outputs
Name | Type | Binding | Description |
---|---|---|---|
output | float | None | Output rounded rectangle value |
ShaderInc location
res://addons/ShaderLib/Procedural/Procedural.gdshaderinc
Method signature
float rounded_rectangle_shape(vec2 uv, float width, float height, float radius)
Parameters
Name | Type | Description |
---|---|---|
uv | vec2 | Input UV value |
width | float | Rectangle width |
height | float | Rectangle height |
radius | float | Corner radius |