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Godot-Shader-Lib/documentation/Nodes/UV/Spherize.md
2024-07-21 16:39:45 +05:30

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Spherize node

Applies a spherical warping effect similar to a fisheye camera lens to the value of input UV.

Default value for uv input will be vec2(0, 0) for shader modes PARTICLES, SKY and FOG to avoid errors becouse UV variable is not available for these modes.


Inputs

Name Type Binding Description
uv vec2 UV Input UV value
center vec2 none Center reference point
strength float none Strength of the effect
offset vec2 none Individual channel offsets

Outputs

Name Type Binding Description
uv vec2 None Output UV value

ShaderInc location
res://addons/ShaderLib/UV/UV.gdshaderinc

Method signature
vec2 spherize_uv(vec2 uv, vec2 center, float strength, vec2 offset)

Parameters

Name Type Description
uv vec2 Input uv
center vec2 Center reference point
strength float Strength of the effect
offset vec2 Individual channel offsets