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825 B
825 B
Rectangle node
Generates a rectangle shape based on input UV at the size specified by inputs width and height. The generated shape can be offset or tiled by connecting a TilingAndOffset node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rectangle effect first connect your TilingAndOffset output through a Fract node.
Inputs
Name | Type | Binding | Description |
---|---|---|---|
uv | vec2 | UV | Input UV value |
width | float | none | Rectangle width |
height | float | none | Rectangle height |
Outputs
Name | Type | Binding | Description |
---|---|---|---|
output | float | None | Output rectangle value |