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1.1 KiB
1.1 KiB
Rounded Polygon node
Generates a rounded polygon shape based on input UV at the size specified by inputs width and height. The polygon's amount of sides is determined by input sides. The radius of each corner is defined by input roundnesss. The generated shape can be offset or tiled by connecting a TilingAndOffset node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rounded polygon effect first connect your TilingAndOffset output through a Fract node.
Inputs
Name | Type | Binding | Description |
---|---|---|---|
uv | vec2 | UV | Input UV value |
width | float | none | Rounded polygon width |
height | float | none | Rounded polygon height |
sides | int | none | Number of sides of the polygon |
roundness | float | none | Corner radius |
Outputs
Name | Type | Binding | Description |
---|---|---|---|
output | float | None | Output rounded polygon value |