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1.1 KiB
1.1 KiB
Ellipse node
Generates an ellipse shape based on input UV at the size specified by inputs width and height. The generated shape can be offset or tiled by connecting a TilingAndOffset node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating dot effect first connect your TilingAndOffset output through a Fract node.
Inputs
Name | Type | Binding | Description |
---|---|---|---|
uv | vec2 | UV | Input UV value |
width | float | none | Ellipse width |
height | float | none | Ellipse height |
Outputs
Name | Type | Binding | Description |
---|---|---|---|
output | float | None | Output ellipse value |
ShaderInc location
res://addons/ShaderLib/Procedural/Procedural.gdshaderinc
Method signature
float ellipse_shape(vec2 uv, float width, float height)
Parameters
Name | Type | Description |
---|---|---|
uv | vec2 | Input UV value |
width | float | Ellipse width |
height | float | Ellipse height |