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Godot-Shader-Lib/documentation/Nodes/Procedural/Shapes/Rectangle.md
2024-07-21 16:39:45 +05:30

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# Rectangle node
Generates a rectangle shape based on input UV at the size specified by inputs <b><i>width</i></b> and <b><i>height</i></b>. The generated shape can be offset or tiled by connecting a <b><i>[TilingAndOffset](/documentation/Nodes/UV/TilingAndOffset.md)</i></b> node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rectangle effect first connect your <b><i>TilingAndOffset</i></b> output through a <b><i>Fract</i></b> node.
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**Inputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|uv|vec2|UV|Input UV value|
|width|float|none|Rectangle width|
|height|float|none|Rectangle height|
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|output|float|None|Output rectangle value|
**ShaderInc location**
<br>`res://addons/ShaderLib/Procedural/Procedural.gdshaderinc`
**Method signature**
<br>`float rectangle_shape(vec2 uv, float width, float height)`
**Parameters**
|Name|Type|Description|
|---|---|---|
|uv|vec2|Input UV value|
|width|float|Rectangle width|
|height|float|Rectangle height|
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