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29 lines
1.1 KiB
Markdown
29 lines
1.1 KiB
Markdown
# Rectangle node
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Generates a rectangle shape based on input UV at the size specified by inputs <b><i>width</i></b> and <b><i>height</i></b>. The generated shape can be offset or tiled by connecting a <b><i>[TilingAndOffset](/documentation/Nodes/UV/TilingAndOffset.md)</i></b> node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rectangle effect first connect your <b><i>TilingAndOffset</i></b> output through a <b><i>Fract</i></b> node.
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<hr>
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**Inputs**
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|uv|vec2|UV|Input UV value|
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|width|float|none|Rectangle width|
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|height|float|none|Rectangle height|
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**Outputs**
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|output|float|None|Output rectangle value|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/Procedural/Procedural.gdshaderinc`
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**Method signature**
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<br>`float rectangle_shape(vec2 uv, float width, float height)`
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**Parameters**
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|Name|Type|Description|
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|---|---|---|
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|uv|vec2|Input UV value|
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|width|float|Rectangle width|
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|height|float|Rectangle height|
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