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README.md
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README.md
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# Instructions
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**For Godot 4.4 users:** I introduced a new Godot 4.4 branch with required fixes, download from it instead.
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**For Godot 4.4 users:** I introduced a new Godot 4.4 branch with required fixes. Download from it instead.
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1. take the contenst of the "addons" folder and move them to an addons folder in your project.
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2. add an environment node, add a MotionBlurCompositor(NEW!!) to it
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3. to that, add a new PreBlurProcessor effect, which is now required, and after it add a new GuertinMotionBlur, SphynxSimpleJumpFloodMotionBlur, or ExperimentalJumpFloodMotionBlur
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4. for debugging, add a "C","Z", and "freeze" input events, and then a DebugCompositorEffect to the compositor effects. Then, all you have to do is toggle "Debug" to true on whichever effect you want to show debug for
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1. Take the contents of the "addons" folder and move them to an "addons" folder in your project.
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2. Add an environment node, then add a MotionBlurCompositor (NEW!!) to it.
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3. Add a new PreBlurProcessor effect, which is now required. After it, add a new GuertinMotionBlur, SphynxSimpleJumpFloodMotionBlur, or ExperimentalJumpFloodMotionBlur.
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4. For debugging, add "C", "Z", and "freeze" input events. Then add a DebugCompositorEffect to the compositor effects. Toggle "Debug" to true on whichever effect you want to show debug information for.
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* GuretinMotionBlur - An all around best blur effect, robust, performant, and now also realistic.
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* SphynxSimpleJumpFloodMotionBlur - An effect driven by a novel dilation method using the jump flood algorithm, used in research of realistic blending schemes and focused on being a retrospective blur approach.
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* ExperimentalJumpFloodMotionBlur - An effect driven by a novel dilation method using the jump flood algorithm, uses an added feature to heuristically fake transparency of leading edge of the blur using the past color output.
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* **GuertinMotionBlur** - An all-around best blur effect, robust, performant, and now also realistic.
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* **SphynxSimpleJumpFloodMotionBlur** - An effect driven by a novel dilation method using the jump flood algorithm. It is used in research of realistic blending schemes and focuses on being a retrospective blur approach.
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* **ExperimentalJumpFloodMotionBlur** - An effect driven by a novel dilation method using the jump flood algorithm. It uses an added feature to heuristically fake transparency of the leading edge of the blur using the past color output.
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Instructions for radial blur meshes can be seen here:
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instructions for radial blur meshes can be seen here:
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https://youtu.be/eslsw9do4Kc
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**WARNING:**
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If you want transparent objects to render on top of the blurred background, you can move the pre-blur-processing and blur post-process effects both to the callback type of pre-transparent. At this point, it would not work if you have MSAA enabled, so make sure to also turn that off.
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WARNING:
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if you want transparent objects to render on top of the blurred background, you can move the pre-blur-processing and blur post process effects both to callback type of pre-transparent, At which point it would not work if you have MSAA enabled, so make sure to also turn that off.
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# Demo Repo
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You can find a working demo repository here:
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you can find a working demo repository here:
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https://github.com/sphynx-owner/JFA_driven_motion_blur_demo
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# Sources
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For a better overview of the subject, here's a video I made on it:
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for a better overview of the subject here's a video I made on it:
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https://youtu.be/m_KvYlYF3sA
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And here's a paper I wrote on it:
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[Using the Jump Flood Algorithm to Dilate Velocity Maps in the Application of Believable High Range High Fidelity Motion Blur](https://github.com/user-attachments/files/16120346/Using.the.Jump.Flood.Algorithm.to.Dilate.Velocity.Maps.in.the.application.of.Believable.High.Range.High.Fidelity.Motion.Blur.7_7_24.2.-.Google.Docs.pdf)
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and heres a paper I wrote on it:
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[Using.the.Jump.Flood.Algorithm.to.Dilate.Velocity.Maps.in.the.application.of.Believable.High.Range.High.Fidelity.Motion.Blur.7_7_24.2.-.Google.Docs.pdf](https://github.com/user-attachments/files/16120346/Using.the.Jump.Flood.Algorithm.to.Dilate.Velocity.Maps.in.the.application.of.Believable.High.Range.High.Fidelity.Motion.Blur.7_7_24.2.-.Google.Docs.pdf)
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