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# Instructions
1. take the contenst of the "addons" folder and move them to an addons folder in your project.
2. add an environment node, add a compositor effect to it
3. to that, add a new PreBlurProcessor effect, which is now required, and after it add a new SphynxSimpleJumpFloodMotionBlur, McguireMotionBlur, or GuertinMotionBlur
3. to that, add a new PreBlurProcessor effect, which is now required, and after it add a new SphynxSimpleJumpFloodMotionBlur, GuertinMotionBlur, or McguireMotionBlur
4. for debugging, add a "C","Z", and "freeze" input events, and then a DebugCompositorEffect to the compositor effects. Then, all you have to do is toggle "Debug" to true on whichever effect you want to show debug for
instructions for radial blur meshes can be seen here: