take the contenst of the "addons" folder and move them to an addons folder in your project.
add an environment node, add a compositor effect to it
to that, add a new PreBlurProcessor effect, which is now required, and after it add a new SphynxSimpleJumpFloodMotionBlur
for debugging, add a "C","Z", and "freeze" input events, and then a DebugCompositorEffect to the compositor effects. Then, all you have to do is toggle "Debug" to true on whichever effect you want to show debug for
WARNING:
if you want transparent objects to render on top of the blurred background, you can move the pre-blur-processing and blur post process effects both to callback type of pre-transparent, At which point it would not work if you have MSAA enabled, so make sure to also turn that off.