
- Overhauled file structure to be on addons for universality - Streamlined compositor shader stages with custom classes and resources - Added previous proven implementations (McGuire, Guertin) - entirely new and improved jump flood implementation, more realistic, robust, and performant
Instructions
- take the contents of the "addons" folder and move them to an addons folder in your project.
- add an environment node, add a compositor effect to it
- to that, add a new PreBlurProcessor effect, which is now required, and after it add a new MotionBlurSphynxJumpFlood
instructions for radial blur meshes can be seen here: https://youtu.be/eslsw9do4Kc
WARNING: if you want transparent objects to render on top of the blurred background, you can move the pre-blur-processing and blur post process effects both to callback type of pre-transparent, At which point it would not work if you have MSAA enabled, so make sure to also turn that off.
Demo Repo
you can find a working demo repository here: https://github.com/sphynx-owner/JFA_driven_motion_blur_demo
Sources
for a better overview of the subject here's a video I made on it: https://youtu.be/m_KvYlYF3sA and heres a paper I wrote on it: Using.the.Jump.Flood.Algorithm.to.Dilate.Velocity.Maps.in.the.application.of.Believable.High.Range.High.Fidelity.Motion.Blur.7_7_24.2.-.Google.Docs.pdf