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- Overhauled file structure to be on addons for universality - Streamlined compositor shader stages with custom classes and resources - Added previous proven implementations (McGuire, Guertin) - entirely new and improved jump flood implementation, more realistic, robust, and performant
10 lines
368 B
Plaintext
10 lines
368 B
Plaintext
[gd_resource type="Resource" script_class="BlurVelocityComponentResource" load_steps=2 format=3 uid="uid://rp3mpjmisoyh"]
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[ext_resource type="Script" path="res://addons/SphynxMotionBlurToolkit/PreBlurProcessing/blur_velocity_component_resource.gd" id="1_ijikr"]
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[resource]
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script = ExtResource("1_ijikr")
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multiplier = 1.0
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lower_threshold = 0.0
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upper_threshold = 0.0
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