sphynx-owner 6eb5a55469 improvement/fixes: blur quality, blur range, Mac support, performance
- blur heuristics improved for reduced smearing
- velocity blur range fixed a bug
- fixed MacOs bug regarding doubles in shader
- lowered buffer accuracy and changed doubles to floats, improved performance
2024-07-09 21:22:49 +03:00
2024-07-08 23:14:11 +03:00

Instructions

  1. take the contenst of the "addons" folder and move them to an addons folder in your project.
  2. add an environment node, add a compositor effect to it, and to it, add a new MotionBlurSphynxJumpFlood

Demo Repo

you can find a working demo repository here: https://github.com/sphynx-owner/JFA_driven_motion_blur_demo

Sources

for a better overview of the subject here's a video I made on it: https://youtu.be/m_KvYlYF3sA and heres a paper I wrote on it: Using.the.Jump.Flood.Algorithm.to.Dilate.Velocity.Maps.in.the.application.of.Believable.High.Range.High.Fidelity.Motion.Blur.7_7_24.2.-.Google.Docs.pdf

Description
an addon containing a jump flood algorithm driven motion blur compositor effect for Godot 4.3 beta
Readme MIT 192 KiB
Languages
GLSL 59.5%
GDScript 40.5%