sphynx-owner e1d14a7f74 Update README.md
fix spelling error in readme
2024-08-03 16:12:34 +03:00
2024-08-03 16:12:34 +03:00

Instructions

  1. take the contents of the "addons" folder and move them to an addons folder in your project.
  2. add an environment node, add a compositor effect to it
  3. to that, add a new PreBlurProcessor effect, which is now required, and after it add a new MotionBlurSphynxJumpFlood

instructions for radial blur meshes can be seen here: https://youtu.be/eslsw9do4Kc

WARNING: if you want transparent objects to render on top of the blurred background, you can move the pre-blur-processing and blur post process effects both to callback type of pre-transparent, At which point it would not work if you have MSAA enabled, so make sure to also turn that off.

Demo Repo

you can find a working demo repository here: https://github.com/sphynx-owner/JFA_driven_motion_blur_demo

Sources

for a better overview of the subject here's a video I made on it: https://youtu.be/m_KvYlYF3sA and heres a paper I wrote on it: Using.the.Jump.Flood.Algorithm.to.Dilate.Velocity.Maps.in.the.application.of.Believable.High.Range.High.Fidelity.Motion.Blur.7_7_24.2.-.Google.Docs.pdf

Description
an addon containing a jump flood algorithm driven motion blur compositor effect for Godot 4.3 beta
Readme MIT 192 KiB
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