mirror of
https://github.com/marinho/godot-visual-effects.git
synced 2025-09-19 04:06:15 +08:00
Merge branch 'main' of https://github.com/marinho/godot-visual-effects
This commit is contained in:
31
camera-effects.tscn
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31
camera-effects.tscn
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@ -0,0 +1,31 @@
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[gd_scene load_steps=4 format=3 uid="uid://18cjinf3642k"]
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[sub_resource type="Environment" id="Environment_tln01"]
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glow_blend_mode = 4
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u8hyj"]
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albedo_color = Color(0.337255, 0.890196, 0.207843, 1)
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[sub_resource type="PlaneMesh" id="PlaneMesh_wx71g"]
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material = SubResource("StandardMaterial3D_u8hyj")
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size = Vector2(20, 20)
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[node name="Node3D" type="Node3D"]
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(0.707107, -0.40558, 0.579228, 0, 0.819152, 0.573576, -0.707107, -0.40558, 0.579228, 30, 30, 30)
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environment = SubResource("Environment_tln01")
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projection = 1
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current = true
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fov = 3.8
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size = 3.0
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, 0, 2, 0)
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light_energy = 3.0
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[node name="Scene" type="Node3D" parent="."]
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[node name="Ground" type="MeshInstance3D" parent="Scene"]
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mesh = SubResource("PlaneMesh_wx71g")
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skeleton = NodePath("../..")
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@ -2,7 +2,7 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bt6ommaqsplmr"
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uid="uid://baplskb1tip0d"
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path="res://.godot/imported/hyperdrive.png-5e4ada335922013c72f1323c6b6a9f25.ctex"
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metadata={
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"vram_texture": false
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@ -2,7 +2,7 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bk41uc22pn6iq"
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uid="uid://7k3nrx2sa1ul"
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path="res://.godot/imported/shield.png-8ae651acf12f8ad27f817e98c051ba40.ctex"
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metadata={
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"vram_texture": false
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@ -2,7 +2,7 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bgurhlha1804o"
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uid="uid://cnluark2bbf4o"
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path="res://.godot/imported/smoke.png-c16c6154a3d7512ae723c2efbb2e079d.ctex"
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metadata={
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"vram_texture": false
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@ -2,7 +2,7 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ccnl6p1mu4vb2"
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uid="uid://y3k20ewpea0k"
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path="res://.godot/imported/sparks.png-1d1928844aa1827aa999272e36be7a84.ctex"
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metadata={
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"vram_texture": false
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@ -15,6 +15,15 @@ run/main_scene="res://particle-effects.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=2304
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window/size/viewport_height=1296
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[dotnet]
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project/assembly_name="godot-visual-effects"
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[filesystem]
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import/fbx/enabled=false
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