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https://github.com/marinho/godot-visual-effects.git
synced 2025-09-19 04:06:15 +08:00
Rain particles
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@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://chomobsn1vdo4"]
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[gd_scene load_steps=11 format=3 uid="uid://chomobsn1vdo4"]
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[ext_resource type="Environment" uid="uid://dxrk0u62aekxt" path="res://environments/black-environment.tres" id="1_k1rat"]
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[ext_resource type="PackedScene" uid="uid://cxj4cf67il71y" path="res://particles/smoke.tscn" id="1_vs4eb"]
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@ -7,6 +7,7 @@
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[ext_resource type="PackedScene" uid="uid://ce6advdj56x0c" path="res://particles/hyperdrive.tscn" id="4_waeec"]
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[ext_resource type="PackedScene" uid="uid://b2dthk7xytysh" path="res://particles/shield.tscn" id="5_iqqai"]
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[ext_resource type="PackedScene" uid="uid://ck5vuhi3tffgl" path="res://particles/sparks.tscn" id="6_n8y86"]
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[ext_resource type="PackedScene" uid="uid://1nbihtdf4hnv" path="res://particles/rain.tscn" id="8_pqidy"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_njwlo"]
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shading_mode = 0
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@ -16,38 +17,6 @@ albedo_color = Color(0, 0, 0, 1)
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material = SubResource("StandardMaterial3D_njwlo")
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size = Vector2(10, 10)
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_yeau7"]
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emission_shape = 6
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emission_ring_axis = Vector3(0, 0, 1)
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emission_ring_height = 1.0
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emission_ring_radius = 3.0
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emission_ring_inner_radius = 0.0
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collision_mode = 1
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collision_friction = 0.0
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collision_bounce = 0.3
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[sub_resource type="Gradient" id="Gradient_wmx1f"]
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offsets = PackedFloat32Array(0.469751, 0.647687)
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_c4vav"]
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gradient = SubResource("Gradient_wmx1f")
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_isb3u"]
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transparency = 1
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vertex_color_use_as_albedo = true
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albedo_texture = SubResource("GradientTexture2D_c4vav")
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billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_r2rct"]
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material = SubResource("StandardMaterial3D_isb3u")
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size = Vector2(0.01, 0.1)
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[node name="Particle Effects" type="Node3D"]
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[node name="Camera3D" type="Camera3D" parent="."]
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@ -88,11 +57,4 @@ visible = false
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[node name="Sparks" parent="." instance=ExtResource("6_n8y86")]
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visible = false
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[node name="Rain" type="Node3D" parent="."]
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[node name="Droplets" type="GPUParticles3D" parent="Rain"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0)
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amount = 64
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_yeau7")
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draw_pass_1 = SubResource("QuadMesh_r2rct")
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[node name="Rain" parent="." instance=ExtResource("8_pqidy")]
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