mirror of
https://github.com/marinho/godot-visual-effects.git
synced 2025-09-19 04:06:15 +08:00
48 lines
1.5 KiB
Plaintext
48 lines
1.5 KiB
Plaintext
[gd_scene load_steps=8 format=3 uid="uid://b3fmmgvf3owwy"]
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[sub_resource type="Curve" id="Curve_kdxx2"]
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max_value = 1.5
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_data = [Vector2(0, 1.5), 0.0, 0.0, 0, 0, Vector2(0.498361, 1.28219), 0.0, 0.0, 0, 0, Vector2(1, 1.5), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_ts23d"]
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curve = SubResource("Curve_kdxx2")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_a08vp"]
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_ts23d")
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[sub_resource type="Gradient" id="Gradient_0ankm"]
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offsets = PackedFloat32Array(0.430605, 0.733096)
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colors = PackedColorArray(0, 0, 0, 0, 0.392157, 0, 0, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_s3frb"]
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gradient = SubResource("Gradient_0ankm")
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width = 256
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height = 256
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8laxd"]
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transparency = 1
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vertex_color_use_as_albedo = true
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albedo_texture = SubResource("GradientTexture2D_s3frb")
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roughness = 0.0
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billboard_mode = 3
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billboard_keep_scale = true
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_hh0er"]
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material = SubResource("StandardMaterial3D_8laxd")
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size = Vector2(24, 14)
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[node name="Vignette" type="GPUParticles3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.5)
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amount = 1
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lifetime = 3.0
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_a08vp")
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draw_pass_1 = SubResource("QuadMesh_hh0er")
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