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@ -13,6 +13,16 @@
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#include "Camera.h"
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#include "Particle.h"
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// --LCS: file done
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#ifdef PSP_WATERCANNON
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//PSP:
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#define WATER_COLOR 255
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#else
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//PS2:
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#define WATER_COLOR 127
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#endif
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#define WATERCANNONVERTS 4
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#define WATERCANNONINDEXES 12
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@ -115,24 +125,34 @@ void CWaterCannon::Update_NewInput(CVector *pos, CVector *dir)
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m_abUsed[m_nCur] = true;
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}
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static float fWaterCannonU = 0.0f;
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void CWaterCannon::Render(void)
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{
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extern RwRaster *gpFireHoseRaster;
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterRaster);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpFireHoseRaster);
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float v = float(CGeneral::GetRandomNumber() & 255) / 256;
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RwIm3DVertexSetV(&WaterCannonVertices[0], v);
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RwIm3DVertexSetV(&WaterCannonVertices[1], v);
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RwIm3DVertexSetV(&WaterCannonVertices[2], v);
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RwIm3DVertexSetV(&WaterCannonVertices[3], v);
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fWaterCannonU += CTimer::GetTimeStepInSeconds() * 6.0f;
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while ( fWaterCannonU >= 1.0f )
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fWaterCannonU -= 1.0f;
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RwIm3DVertexSetU(&WaterCannonVertices[0], -fWaterCannonU);
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RwIm3DVertexSetV(&WaterCannonVertices[0], 0.0f);
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RwIm3DVertexSetU(&WaterCannonVertices[1], -fWaterCannonU);
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RwIm3DVertexSetV(&WaterCannonVertices[1], 1.0f);
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RwIm3DVertexSetU(&WaterCannonVertices[2], 1.0f - fWaterCannonU);
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RwIm3DVertexSetV(&WaterCannonVertices[2], 0.0f);
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RwIm3DVertexSetU(&WaterCannonVertices[3], 1.0f - fWaterCannonU);
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RwIm3DVertexSetV(&WaterCannonVertices[3], 1.0f);
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int16 pointA = m_nCur % NUM_SEGMENTPOINTS;
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int16 pointB = pointA - 1;
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if ( (pointA - 1) < 0 )
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int16 pointC = pointA;
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if ( pointB < 0 )
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pointB += NUM_SEGMENTPOINTS;
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bool bInit = false;
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@ -142,6 +162,10 @@ void CWaterCannon::Render(void)
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{
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if ( m_abUsed[pointA] && m_abUsed[pointB] )
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{
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bool bFirst = false;
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if ( i == 0 || m_abUsed[pointA] && !m_abUsed[pointC] )
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bFirst = true;
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if ( !bInit )
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{
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CVector cp = CrossProduct(m_avecPos[pointB] - m_avecPos[pointA], TheCamera.GetForward());
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@ -149,26 +173,25 @@ void CWaterCannon::Render(void)
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bInit = true;
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}
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float dist = float(i*i*i) / 300.0f + 1.0f;
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float brightness = float(i) / NUM_SEGMENTPOINTS;
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int32 color = (int32)((1.0f - brightness*brightness) * 255.0f);
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CVector offset = dist * norm;
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RwIm3DVertexSetRGBA(&WaterCannonVertices[0], color, color, color, color);
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CVector offset = (float(i)+1.0f) * norm;
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RwIm3DVertexSetRGBA(&WaterCannonVertices[0], WATER_COLOR, WATER_COLOR, WATER_COLOR, bFirst ? 0 : color);
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RwIm3DVertexSetPos (&WaterCannonVertices[0], m_avecPos[pointA].x - offset.x, m_avecPos[pointA].y - offset.y, m_avecPos[pointA].z - offset.z);
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RwIm3DVertexSetRGBA(&WaterCannonVertices[1], color, color, color, color);
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RwIm3DVertexSetRGBA(&WaterCannonVertices[1], WATER_COLOR, WATER_COLOR, WATER_COLOR, bFirst ? 0 : color);
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RwIm3DVertexSetPos (&WaterCannonVertices[1], m_avecPos[pointA].x + offset.x, m_avecPos[pointA].y + offset.y, m_avecPos[pointA].z + offset.z);
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RwIm3DVertexSetRGBA(&WaterCannonVertices[2], color, color, color, color);
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offset = (float(i+1)+1.0f) * norm;
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RwIm3DVertexSetRGBA(&WaterCannonVertices[2], WATER_COLOR, WATER_COLOR, WATER_COLOR, color);
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RwIm3DVertexSetPos (&WaterCannonVertices[2], m_avecPos[pointB].x - offset.x, m_avecPos[pointB].y - offset.y, m_avecPos[pointB].z - offset.z);
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RwIm3DVertexSetRGBA(&WaterCannonVertices[3], color, color, color, color);
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RwIm3DVertexSetRGBA(&WaterCannonVertices[3], WATER_COLOR, WATER_COLOR, WATER_COLOR, color);
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RwIm3DVertexSetPos (&WaterCannonVertices[3], m_avecPos[pointB].x + offset.x, m_avecPos[pointB].y + offset.y, m_avecPos[pointB].z + offset.z);
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LittleTest();
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if ( RwIm3DTransform(WaterCannonVertices, WATERCANNONVERTS, NULL, rwIM3D_VERTEXUV) )
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{
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RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, WaterCannonIndexList, WATERCANNONINDEXES);
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@ -176,6 +199,7 @@ void CWaterCannon::Render(void)
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}
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}
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pointC = pointA;
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pointA = pointB--;
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if ( pointB < 0 )
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pointB += NUM_SEGMENTPOINTS;
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