Commit Graph

515 Commits

Author SHA1 Message Date
04f9d47b25 few more tweaks/improvements to resourcepack skybox support 2025-03-22 00:07:30 -04:00
f453b02fbc adjust brightness levels at different times of day 2025-03-21 22:06:43 -04:00
da3d14958a re-add resourcepack skybox support 2025-03-21 21:50:36 -04:00
89d62f3754 fix tiny typo in en_us.lang 2025-03-18 16:49:53 -04:00
485d1a3dd7 fix litematica schematic boxes 2025-03-18 16:33:55 -04:00
43096d747a a shot in the dark to fix compile error on intel 2025-03-18 15:03:23 -04:00
6aea13ee8f fix gbuffer_line alpha blending 2025-03-18 13:00:41 -04:00
faeb60f2af slight improvements to cloud/fog intersections 2025-03-17 23:39:48 -04:00
fa255a138d dither cloud intersection threshold to avoid silhouettes. make snells window only apply to water. 2025-03-17 22:43:25 -04:00
1465baede1 add water caustics and sunlight absorbtion to translucent stuff when underwater. small NdotL tweak for translucent rendering 2025-03-17 22:40:55 -04:00
7581c510b9 fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties 2025-03-17 00:47:19 -04:00
294ee8b6f3 make cloud shadow strength slider work again 2025-03-16 23:23:09 -04:00
2db700e766 add option to remove hand from DOF blur but still keep allow stuff to go out of focus 2025-03-16 18:46:05 -04:00
5d3d64e7b4 forgot to turn a debug thing off lmao 2025-03-16 18:37:45 -04:00
db7956811b make old lightleak fix setting work again 2025-03-16 18:36:35 -04:00
215081fe3d fix SSAO not working when looking through translucent things 2025-03-16 18:30:11 -04:00
ea82f25e72 fix OLD_BLOOM setting 2025-03-16 18:18:38 -04:00
f132e27936 add fake dispersion/chromatic abberation effect for DOF. remove all double spaces from slider settings 2025-03-16 18:11:27 -04:00
7e96bb9f22 undo that last tweak 2025-03-13 20:41:27 -04:00
0145368b66 tiny offset to try and counteract texture filtering offset 2025-03-13 20:10:46 -04:00
2558bcd3b0 small tweaks to bilateral upsample filter 2025-03-13 20:03:07 -04:00
1faf3d62fd do bilateral upsample on volumetrics to fix pixel gaps around geometry edges. quickly add lava cauldron a lightsource 2025-03-13 19:58:12 -04:00
7fe056d00e clear compile error if only small cumulus clouds are enabled 2025-03-12 01:21:37 -04:00
3d104832db allow volumetric fog to intersect volumetric clouds 2025-03-12 01:17:45 -04:00
01387e8720 smaller water fog tweaks. fix wrong normal usage in some parts of forward rendering 2025-03-11 18:50:00 -04:00
196f0c2fcc fix issue where puddles do not use flat normals 2025-03-11 00:42:44 -04:00
74a0e0f0c8 fix tiny shadow issue with SSS 2025-03-11 00:27:23 -04:00
8c3ed866c3 adjust minimum light values and remove arbitrary modifications to minimum light 2025-03-10 23:31:55 -04:00
16a60466d8 oopsi doopsi compile error fixed 2025-03-10 22:18:36 -04:00
4d05596b1d tweaks to cloud shadows and cloud plane fake curvature 2025-03-10 21:44:32 -04:00
329ea6dbca temporarily force the cloud raymarcher to switch ray direction when inside the cloud plane 2025-03-10 21:39:02 -04:00
0bbe877f38 add distance haze to cloud planes. fix weird stuff when atmosphere ground setting is turned off. 2025-03-10 20:39:00 -04:00
839236c861 Added caustics power setting 2025-03-10 22:08:48 +01:00
c2468666f2 fix accidental disabling of water enter altitude fallback 2025-03-10 15:11:05 -04:00
e41969436f fix handheld lights 2025-03-10 14:55:40 -04:00
f19a1f13d8 return old functionality back to the "hyper detailed waves" setting 2025-03-10 14:51:38 -04:00
940a202327 allow shadows to cast anywhere freely. this sacrifices the smooth transition that they had beforehand. 2025-03-10 01:11:18 -04:00
d31ebc8630 tweaks to underwater VL gradient (it was too strong) 2025-03-09 22:45:59 -04:00
4ddb0d7036 forgot to add the indirect light absorbance gradient for underwater VL again 2025-03-09 22:42:45 -04:00
c2d97ec045 improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code. 2025-03-09 22:36:51 -04:00
b7c276b015 make NOISE_RESOLUTION settings for DH noise setting function again, and improve transition 2025-03-09 22:31:50 -04:00
858d005eaf Add dynamic step size for DH noise 2025-03-09 22:09:50 -04:00
57d1977381 Exposed DH's noise settings to shader config 2025-03-04 21:44:49 +01:00
232e5304a8 fix error when POM is enabled 2025-02-25 22:23:50 -05:00
8a1bdcb9ca fix error when floodfill is enabled. fix tiny writing error 2025-02-25 18:11:31 -05:00
9df801ed20 fix flashlight specular with forward rendered stuff. add settings for flashlight brightness and brightness falloff 2025-02-25 18:05:49 -05:00
0ea061c891 add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects.. 2025-02-25 17:42:55 -05:00
8a62fff7a2 add end portal effect. fix TAAU scaling problem with reprojected volumetrics 2025-01-29 22:09:53 -05:00
a58cdfb9e9 tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol) 2025-01-28 23:19:33 -05:00
6c41c008c0 remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher 2025-01-15 23:08:16 -05:00