Commit Graph

164 Commits

Author SHA1 Message Date
0886fb0916 floodfill offset geo-normal check 2024-06-16 23:35:13 -04:00
bf20af2d12 fix snow layers mapping; fix block entity mappings; reduce shadow lpv code 2024-06-16 16:22:34 -04:00
f826fa856b floodfill uvec3 cast fix 2024-06-15 14:19:06 -04:00
6a8db59768 reduce candle switch; optimize floodfill mask 2024-06-14 00:05:39 -04:00
d60e25c622 candle color fix 2024-06-13 23:35:32 -04:00
7b89809149 conquest fireflies 2024-06-13 23:27:33 -04:00
a40843f2ae add maccaws lights 2024-06-13 22:11:47 -04:00
04bbc79b89 fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else. 2024-06-12 20:56:14 -04:00
a7ab9f971f Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
5dbf1df2aa fix floodfill entity flames 2024-06-10 18:38:36 -04:00
350f2512d5 apply saturation to tint too 2024-06-09 02:00:45 -04:00
4e2e781454 add floodfill saturation slider 2024-06-09 01:51:28 -04:00
302ad6958e don't leave gl_FragData[3] uninitialised at all
in all_solid.fsh
2024-06-06 12:33:11 +02:00
645e5d7f38 fix block entities and entities behind translucents (and maybe discoloured enchantment glint) on some systems 2024-06-06 10:50:54 +02:00
896b2a1461 fix nametags+floodfill 2024-06-03 12:54:45 -04:00
36c9bef3f0 add wall IDs 2024-05-25 13:09:32 -04:00
dde6acac97 add more floodfill light sources 2024-05-24 14:55:21 -04:00
14b20cdcfc Add Null to readme special thanks (Long overdue). fix lit particle brightness misc setting. fix visible precision errors on decoded lightmaps 2024-05-22 17:06:21 -04:00
3f5e0ea418 fix error when "render clouds as fog" was enabled 2024-05-22 00:20:47 -04:00
dcce8e5358 make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on. 2024-05-22 00:01:17 -04:00
044d690a52 ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap 2024-05-18 22:58:30 -04:00
d431109ec5 fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks 2024-05-16 19:56:32 -04:00
a74595afb6 add new shadow sample shape to translucents rendering 2024-05-10 15:36:29 -04:00
749b109b44 another seasons tweak 2024-05-10 15:28:56 -04:00
23b44f78ca fix tiny issue with seasons on DH LODS 2024-05-10 14:53:39 -04:00
4e00602b33 make seasons work on distant horizons LODS 2024-05-10 14:47:56 -04:00
4c081608ba fix cloud animation degrading after around 1000 days. fix tiny issue on emissives and block breaking effect 2024-05-10 12:51:13 -04:00
8c5c26abde workaround for full alpha vanilla emissives 2024-05-09 19:35:51 -04:00
56389b9eef fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle. 2024-05-09 19:14:41 -04:00
e1787e4355 fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation 2024-05-09 18:24:29 -04:00
dc8a331f55 misc floodfill fixes 2024-05-08 12:26:37 -04:00
8c8531701b item/entity light fixes 2024-05-07 10:53:28 -04:00
0c88744e8d item lights 2024-05-07 10:27:37 -04:00
a1cb96dd03 migrate block data to image; hand-light initial 2024-05-06 15:12:52 -04:00
bfcf3e1805 entity.properties template; lpv hand-light prep 2024-05-06 11:54:30 -04:00
1cdd018491 floodfill player fixes; add furnace lights 2024-05-05 00:52:23 -04:00
ce6993c433 floodfill ignore group 2024-05-05 00:35:07 -04:00
68f029d8c3 variable normal offset strength; misc fixes 2024-05-04 23:55:14 -04:00
742e79bae1 Fix cave fog 2024-05-04 22:25:56 -04:00
00b62d436f do stupid thing 2024-05-04 21:36:06 -04:00
156a8350c4 Merge branch 'main' of https://github.com/X0nk/Bliss-Shader 2024-05-04 21:28:45 -04:00
25a2284a60 LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
65bdde2b17 floodfill add colored candles 2024-05-04 18:02:55 -04:00
50f0aacc5d floodfill add buffer qualifiers, use image sampler 2024-05-04 16:33:11 -04:00
94ad32bd7f cleanup 2024-05-04 00:55:01 -04:00
43fe9e654a more lpv block mappings 2024-05-04 00:20:10 -04:00
f88b84defa floodfill redstone 2024-05-04 00:07:10 -04:00
6537c382bd remap entities 2024-05-03 23:28:46 -04:00
1bb63feb2a more lpv block mappings; add entity lights 2024-05-03 22:24:09 -04:00
c3a804b25c more lpv block mappings 2024-05-03 21:44:54 -04:00