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Backups/Bliss-Shader
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mirror of https://github.com/X0nk/Bliss-Shader.git synced 2025-06-27 02:32:39 +08:00
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572 Commits 6 Branches 8 Tags
0be3965fa02160b1b20ff60610cd48eeb300ac26
Commit Graph

7 Commits

Author SHA1 Message Date
Xonk
e5d90521dd make twilight forest overworld variant less bright 2025-03-24 21:16:24 -04:00
Xonk
de35db8d0b accidentally left debug setting enabled. fix naming of filepaths for dimension flags 2025-03-23 21:33:15 -04:00
Xonk
8226094fb2 add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether 2025-03-23 21:02:40 -04:00
Xonk
6c41c008c0 remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher 2025-01-15 23:08:16 -05:00
Xonk
8143c57fa2 improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
Xonk
fd0e4c45be ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension. 2023-10-20 20:26:41 -04:00
Xonk
1168da157d Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader. 2023-10-10 23:02:00 -04:00
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