Commit Graph

531 Commits

Author SHA1 Message Date
1faf3d62fd do bilateral upsample on volumetrics to fix pixel gaps around geometry edges. quickly add lava cauldron a lightsource 2025-03-13 19:58:12 -04:00
7fe056d00e clear compile error if only small cumulus clouds are enabled 2025-03-12 01:21:37 -04:00
3d104832db allow volumetric fog to intersect volumetric clouds 2025-03-12 01:17:45 -04:00
01387e8720 smaller water fog tweaks. fix wrong normal usage in some parts of forward rendering 2025-03-11 18:50:00 -04:00
196f0c2fcc fix issue where puddles do not use flat normals 2025-03-11 00:42:44 -04:00
74a0e0f0c8 fix tiny shadow issue with SSS 2025-03-11 00:27:23 -04:00
8c3ed866c3 adjust minimum light values and remove arbitrary modifications to minimum light 2025-03-10 23:31:55 -04:00
16a60466d8 oopsi doopsi compile error fixed 2025-03-10 22:18:36 -04:00
4d05596b1d tweaks to cloud shadows and cloud plane fake curvature 2025-03-10 21:44:32 -04:00
329ea6dbca temporarily force the cloud raymarcher to switch ray direction when inside the cloud plane 2025-03-10 21:39:02 -04:00
0bbe877f38 add distance haze to cloud planes. fix weird stuff when atmosphere ground setting is turned off. 2025-03-10 20:39:00 -04:00
2bc82146bb Merge pull request #416 from MikiP98/feature/caustics-power
Added caustics power setting
2025-03-10 17:18:05 -04:00
839236c861 Added caustics power setting 2025-03-10 22:08:48 +01:00
c2468666f2 fix accidental disabling of water enter altitude fallback 2025-03-10 15:11:05 -04:00
e41969436f fix handheld lights 2025-03-10 14:55:40 -04:00
f19a1f13d8 return old functionality back to the "hyper detailed waves" setting 2025-03-10 14:51:38 -04:00
940a202327 allow shadows to cast anywhere freely. this sacrifices the smooth transition that they had beforehand. 2025-03-10 01:11:18 -04:00
d31ebc8630 tweaks to underwater VL gradient (it was too strong) 2025-03-09 22:45:59 -04:00
4ddb0d7036 forgot to add the indirect light absorbance gradient for underwater VL again 2025-03-09 22:42:45 -04:00
c2d97ec045 improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code. 2025-03-09 22:36:51 -04:00
b7c276b015 make NOISE_RESOLUTION settings for DH noise setting function again, and improve transition 2025-03-09 22:31:50 -04:00
858d005eaf Add dynamic step size for DH noise 2025-03-09 22:09:50 -04:00
bf91dbc88f Merge pull request #412 from MikiP98/feature/dh-noise-settings
Feature/dh-noise-settings

expose DH noise parameters to the user
2025-03-09 20:53:16 -04:00
57d1977381 Exposed DH's noise settings to shader config 2025-03-04 21:44:49 +01:00
232e5304a8 fix error when POM is enabled 2025-02-25 22:23:50 -05:00
8a1bdcb9ca fix error when floodfill is enabled. fix tiny writing error 2025-02-25 18:11:31 -05:00
9df801ed20 fix flashlight specular with forward rendered stuff. add settings for flashlight brightness and brightness falloff 2025-02-25 18:05:49 -05:00
0ea061c891 add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects.. 2025-02-25 17:42:55 -05:00
8a62fff7a2 add end portal effect. fix TAAU scaling problem with reprojected volumetrics 2025-01-29 22:09:53 -05:00
a58cdfb9e9 tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol) 2025-01-28 23:19:33 -05:00
6c41c008c0 remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher 2025-01-15 23:08:16 -05:00
5d0ff0856f fix tiny VL clouds issue 2024-11-18 16:22:17 -05:00
bbc1ce5a9f fix imparity in blocks.glsl. fix syntax error in block.properties 2024-11-16 20:22:33 -05:00
ffb5205f90 add option to toggle glass forced render layer change 2024-11-16 19:44:00 -05:00
71aaebc7da add cloud scale for altocumulus layer 2024-11-16 19:41:25 -05:00
727d223649 add snells window effect back in 2024-11-16 19:38:04 -05:00
06c571c00a add contents of Miki_P98's PR in main branch 2024-11-16 19:19:12 -05:00
9145d19e46 remove underwater distortion. make AO in sunlight also be on SSS. 2024-11-16 01:34:37 -05:00
296168cd25 remove pointless phase effect for diffuse lighting on particles 2024-11-15 20:59:09 -05:00
b305de9412 add scale setting for large/small cumulus clouds 2024-11-15 20:56:53 -05:00
b91e1b762e add cloud tallness settings for small/large cumulus clouds 2024-11-15 20:29:25 -05:00
cf333c73b1 potential fix for cloud depth intersection max distance being too short for DH LODs 2024-11-15 20:10:52 -05:00
4dae5e0e57 make new specular settings functional 2024-11-15 20:08:03 -05:00
82ddfc92cd fix world curvature on DH LODS 2024-11-15 19:53:12 -05:00
07212db632 fix sun specular being turned off for DH water 2024-11-15 19:02:21 -05:00
5b9bb4c089 add controllable exposure brightening and darkening 2024-11-15 18:52:43 -05:00
9642537cba disable daily weather by default for now 2024-11-15 17:59:55 -05:00
125a4d69f4 fix incorrect auto target exposure values 2024-11-15 17:58:24 -05:00
b93d6f1a12 intial changes for commit #495 2024-11-15 17:54:18 -05:00
b32041d4fc fix "the end orb" debug view 2024-07-10 17:02:54 -04:00