25a2284a60
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
92e766e853
FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
2024-03-30 23:20:34 -04:00
1637a994ec
allow SSAO to interact with the hand
2024-03-27 18:19:55 -04:00
7811e25236
stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling
2024-03-23 18:29:25 -04:00
f071204fc9
make the nether playable. fix error with enabling DH shadowmap with translucent shadows on.
2024-03-22 22:58:19 -04:00
46405f95f1
improve indoor lighting, fix sunlight breaking hand indoors. fix handheld torch range slider not working. extended minimum brightness slider values.
2024-03-22 22:11:43 -04:00
f22aa95189
fix speculars and emissives being disabled
2024-03-21 23:51:19 -04:00
4bd3510497
fix SSS with colored shadows. FIX VPS not working.
2024-03-21 19:52:55 -04:00
6576c835dc
ADD Colored shadows
2024-03-20 21:44:25 -04:00
e0f61f0128
FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
2024-03-12 17:16:30 -04:00
201ee55b9b
tweak dirt_amount settings. add HYPER DETAILED WAVE misc setting
2024-03-02 18:53:51 -05:00
22a5ef3e51
small fix. lower water f0 back to 0.02
2024-03-02 17:46:40 -05:00
e1a5d82298
possible mac fix?
2024-03-02 14:58:27 -05:00
466482c31f
few tweaks, enable new debug view for filtered stuff
2024-03-02 00:07:12 -05:00
66837f8df8
fix shadow border when DH shadows are off. fix water fog in glass.
2024-03-01 23:50:11 -05:00
d662c799a2
unfuck everything maybe
2024-03-01 23:21:43 -05:00
6bf6aa0390
forgot to re-enable underwater absorbtion and caustics lmao
2024-03-01 23:07:50 -05:00
1ea16b150a
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
088b8206c1
FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
2024-02-16 21:28:13 -05:00
b91c1f796f
add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine.
2024-02-12 00:49:20 -05:00
7f0cfe879e
update en_us.lang DH submenu. fix tiny issue where glass made water fog on DH chunks behind it.
2024-02-11 16:36:53 -05:00
7d65d65179
FIX TAA when distant horizons is on. ADD DH submenus
2024-02-10 18:10:46 -05:00
f2a04b61e5
turn culling back on (oopsi doopsi). fix up shaders.properties so DH stuff toggle correct.
2024-02-06 20:04:11 -05:00
a80ee1b12e
few tweaks
2024-02-06 00:03:37 -05:00
f971b7e3c6
reenable water fog when looking into water from outside
2024-02-05 22:32:35 -05:00
db7f9c7ae5
potential error fix in composite5.fsh
2024-02-05 22:27:33 -05:00
1b15799911
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
2024-02-05 16:04:37 -05:00
57ffa75366
add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC
2024-01-11 21:38:03 -05:00
544af24f10
fix issue with normals dying
2024-01-11 15:49:48 -05:00
e6a0f2d65d
reimplement BIOME_TINT_WATER
2024-01-11 15:28:24 -05:00
3eb81ec185
re-implement "render clouds as fog" setting. still has no curvature fix but its better than before...
2024-01-09 20:53:17 -05:00
f47e212d86
removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default
2023-12-31 16:51:35 -05:00
d6a83f300c
tweak border fog gradients. fog settings re-organized. tiny metals fresnel tweak (it now always stays tinted)
2023-12-27 21:04:17 -05:00
993c57a34a
disable a debug view i forgot to turn off hhaahah. fix distant SSS when contact shadows are off.
2023-12-26 13:35:35 -05:00
e2690204c5
fix horizon cutoff not existing for sky elements such as sun/moon/rp sky
2023-12-22 16:28:14 -05:00
3983939d2a
indirect light glow from internal cloud light from end lightning
2023-12-22 16:19:44 -05:00
08d97f20ff
DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.
2023-12-17 22:25:26 -05:00
d0c2712da0
DOUBLE LAYER CLOUDS TEST 4. a few tweaks to the sky. fixed auto-exposure. fixed water glowing in dark places. fixed RP skies glowing.
2023-12-11 16:12:25 -05:00
72709b914d
DOUBLE LAYER CLOUD TEST #2 . tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog.
2023-12-05 22:06:47 -05:00
d90a15e694
DOUBLE CLOUD LAYER TEST VERSION. make ambient sss brightness slider work.
2023-11-22 02:01:06 -05:00
8f5111d82d
make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
2023-10-30 16:07:38 -04:00
6fdc95dff4
fix hardcoded ambient light skylight direction being used when rtao/ssgi are enabled. remove skylight direction as lightmap falls off for all AO effects.. bring back lightning flash effect on the world
2023-10-26 18:02:14 -04:00
2a5de55319
tweak enchant glint to be a more consistent brightness. moved some fog settings around. disabled particles before deferred because of iris issues
2023-10-25 19:17:23 -04:00
d47eb2776f
make hand no longer interfere with DOF autofocus. fix small lighting error for overworld translucents
2023-10-23 17:41:30 -04:00
a4f448987f
FIX DOF and exposure. tweak fog phase. make cloud shadows not go crazy at low sun angles. adjust bloomy fog default value.
2023-10-23 17:15:56 -04:00
eaace81958
fix mob SSS not working. added moonphase based moonlight brightness setting.
2023-10-20 21:24:50 -04:00
fd0e4c45be
ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
2023-10-20 20:26:41 -04:00
ca39a0a6dd
redo application for ambient lighting in all dimensions. fix RTAO/SSGI in end/nether
2023-10-18 17:43:29 -04:00
6816f30e79
fix compile failure if TAA is set to OFF
2023-10-17 23:22:14 -04:00
e2166697ba
fix little mistakes in screenspace ambient effect functions.
2023-10-17 15:34:03 -04:00