25a2284a60
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
92e766e853
FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
2024-03-30 23:20:34 -04:00
0fc3d21d8a
Remake post effects for taking damage, and make use of IRIS features to detect low health. ADDED new submenu "GAMPLAY POST EFFECTS"
2024-03-27 16:11:28 -04:00
6576c835dc
ADD Colored shadows
2024-03-20 21:44:25 -04:00
9f1b97b486
cleaned up some menu stuff
2024-03-19 21:48:29 +00:00
24641fce23
added advanced color grading
2024-03-19 21:08:32 +00:00
85a1b68bf0
fixed jitter dof and added it to dh geometry
2024-03-13 23:38:04 +00:00
e0f61f0128
FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
2024-03-12 17:16:30 -04:00
201ee55b9b
tweak dirt_amount settings. add HYPER DETAILED WAVE misc setting
2024-03-02 18:53:51 -05:00
0c184e8e31
add water wave speed setting
2024-03-02 18:03:05 -05:00
1ea16b150a
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
088b8206c1
FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
2024-02-16 21:28:13 -05:00
f99a3c33b5
add DH overdraw prevention toggle.
2024-02-12 17:54:00 -05:00
7d65d65179
FIX TAA when distant horizons is on. ADD DH submenus
2024-02-10 18:10:46 -05:00
f2a04b61e5
turn culling back on (oopsi doopsi). fix up shaders.properties so DH stuff toggle correct.
2024-02-06 20:04:11 -05:00
1b15799911
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
2024-02-05 16:04:37 -05:00
ce8c674893
add iris's BLOCK_TRANSLUCENT programs
2024-01-11 22:19:34 -05:00
57ffa75366
add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC
2024-01-11 21:38:03 -05:00
6323326460
add "BIOME TINT WATER" setting for when "GLASS TINT" is on
2024-01-11 14:59:43 -05:00
5cac7c90a4
add handheld light distance slider. add snells window toggle. remove all traces of physics mod support.
2024-01-11 14:43:16 -05:00
4ad17fc9aa
add "atmosphere ground" setting. this is to make the dark bottom of the sky optional.
2024-01-10 19:47:27 -05:00
be97337c7b
add cloud shadow strength slider.
2024-01-01 18:30:43 -05:00
a646231679
Redo Cloud raymarcher, allow more settings for each layer. disable "render clouds as fog" for now
2024-01-01 17:56:59 -05:00
393cc09018
remove troll profiles, add nether fog gameplay settings/tweaks
2024-01-01 00:05:14 -05:00
ce844138d8
add altostratus height slider
2023-12-31 20:33:33 -05:00
f47e212d86
removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default
2023-12-31 16:51:35 -05:00
d6a83f300c
tweak border fog gradients. fog settings re-organized. tiny metals fresnel tweak (it now always stays tinted)
2023-12-27 21:04:17 -05:00
2d64880893
re-implement "render fog with clouds" option.
2023-12-26 19:57:30 -05:00
5b7fa2ce52
add bloomy particles misc setting
2023-12-21 15:21:15 -05:00
08d97f20ff
DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.
2023-12-17 22:25:26 -05:00
d0c2712da0
DOUBLE LAYER CLOUDS TEST 4. a few tweaks to the sky. fixed auto-exposure. fixed water glowing in dark places. fixed RP skies glowing.
2023-12-11 16:12:25 -05:00
d90a15e694
DOUBLE CLOUD LAYER TEST VERSION. make ambient sss brightness slider work.
2023-11-22 02:01:06 -05:00
8f5111d82d
make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
2023-10-30 16:07:38 -04:00
2a5de55319
tweak enchant glint to be a more consistent brightness. moved some fog settings around. disabled particles before deferred because of iris issues
2023-10-25 19:17:23 -04:00
eaace81958
fix mob SSS not working. added moonphase based moonlight brightness setting.
2023-10-20 21:24:50 -04:00
80c310611b
FIX SSS on entities
2023-10-20 20:58:33 -04:00
410bf1cfbd
Add water wave strength setting.
2023-10-20 20:34:59 -04:00
fd0e4c45be
ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
2023-10-20 20:26:41 -04:00
d9d3cd0c2d
tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.
2023-10-14 23:34:52 -04:00
2f92a6eff0
fix gbuffer_skytextured invalid blending options on iris
2023-10-11 14:31:00 -04:00
1168da157d
Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader.
2023-10-10 23:02:00 -04:00
d47eedd987
fix weather particle visibility
2023-10-08 20:49:22 -04:00
32be3c4847
Added profiles (they do actually do things)
2023-10-08 16:14:46 +01:00
a2fc114c4f
INTERNAL REWORK. testers are needed.
2023-10-07 22:18:20 -04:00
6bea0d3cae
fix fog render scaling in end/nether. fix translucents scaling wrong when TAAU is on. fix tall plants tops waving wrong.
2023-08-06 16:14:32 -04:00
dc51a78322
add brightness slider for lit particles in misc settings.
2023-08-03 17:48:53 -04:00
bc431c7e0c
Imrpove RTAO and SSGI and add the option to make them take the sky into account.
2023-07-31 18:03:50 -04:00
148e376105
make mipmapping scale with TAAU. some tiny en_us.lang changes. make ORB_B exist again
2023-07-21 20:18:12 -04:00
43a45ffe1b
Fix vanilla sun and moon showing through the world
2023-07-18 19:05:10 -04:00
9c63b077b4
remove candle from light list (they glow too brightly and weirdly)
2023-07-17 15:17:54 -04:00