|
294ee8b6f3
|
make cloud shadow strength slider work again
|
2025-03-16 23:23:09 -04:00 |
|
|
2db700e766
|
add option to remove hand from DOF blur but still keep allow stuff to go out of focus
|
2025-03-16 18:46:05 -04:00 |
|
|
5d3d64e7b4
|
forgot to turn a debug thing off lmao
|
2025-03-16 18:37:45 -04:00 |
|
|
db7956811b
|
make old lightleak fix setting work again
|
2025-03-16 18:36:35 -04:00 |
|
|
215081fe3d
|
fix SSAO not working when looking through translucent things
|
2025-03-16 18:30:11 -04:00 |
|
|
ea82f25e72
|
fix OLD_BLOOM setting
|
2025-03-16 18:18:38 -04:00 |
|
|
f132e27936
|
add fake dispersion/chromatic abberation effect for DOF. remove all double spaces from slider settings
|
2025-03-16 18:11:27 -04:00 |
|
|
7e96bb9f22
|
undo that last tweak
|
2025-03-13 20:41:27 -04:00 |
|
|
0145368b66
|
tiny offset to try and counteract texture filtering offset
|
2025-03-13 20:10:46 -04:00 |
|
|
2558bcd3b0
|
small tweaks to bilateral upsample filter
|
2025-03-13 20:03:07 -04:00 |
|
|
1faf3d62fd
|
do bilateral upsample on volumetrics to fix pixel gaps around geometry edges. quickly add lava cauldron a lightsource
|
2025-03-13 19:58:12 -04:00 |
|
|
7fe056d00e
|
clear compile error if only small cumulus clouds are enabled
|
2025-03-12 01:21:37 -04:00 |
|
|
3d104832db
|
allow volumetric fog to intersect volumetric clouds
|
2025-03-12 01:17:45 -04:00 |
|
|
01387e8720
|
smaller water fog tweaks. fix wrong normal usage in some parts of forward rendering
|
2025-03-11 18:50:00 -04:00 |
|
|
196f0c2fcc
|
fix issue where puddles do not use flat normals
|
2025-03-11 00:42:44 -04:00 |
|
|
74a0e0f0c8
|
fix tiny shadow issue with SSS
|
2025-03-11 00:27:23 -04:00 |
|
|
8c3ed866c3
|
adjust minimum light values and remove arbitrary modifications to minimum light
|
2025-03-10 23:31:55 -04:00 |
|
|
16a60466d8
|
oopsi doopsi compile error fixed
|
2025-03-10 22:18:36 -04:00 |
|
|
4d05596b1d
|
tweaks to cloud shadows and cloud plane fake curvature
|
2025-03-10 21:44:32 -04:00 |
|
|
329ea6dbca
|
temporarily force the cloud raymarcher to switch ray direction when inside the cloud plane
|
2025-03-10 21:39:02 -04:00 |
|
|
0bbe877f38
|
add distance haze to cloud planes. fix weird stuff when atmosphere ground setting is turned off.
|
2025-03-10 20:39:00 -04:00 |
|
|
2bc82146bb
|
Merge pull request #416 from MikiP98/feature/caustics-power
Added caustics power setting
|
2025-03-10 17:18:05 -04:00 |
|
|
839236c861
|
Added caustics power setting
|
2025-03-10 22:08:48 +01:00 |
|
|
c2468666f2
|
fix accidental disabling of water enter altitude fallback
|
2025-03-10 15:11:05 -04:00 |
|
|
e41969436f
|
fix handheld lights
|
2025-03-10 14:55:40 -04:00 |
|
|
f19a1f13d8
|
return old functionality back to the "hyper detailed waves" setting
|
2025-03-10 14:51:38 -04:00 |
|
|
940a202327
|
allow shadows to cast anywhere freely. this sacrifices the smooth transition that they had beforehand.
|
2025-03-10 01:11:18 -04:00 |
|
|
d31ebc8630
|
tweaks to underwater VL gradient (it was too strong)
|
2025-03-09 22:45:59 -04:00 |
|
|
4ddb0d7036
|
forgot to add the indirect light absorbance gradient for underwater VL again
|
2025-03-09 22:42:45 -04:00 |
|
|
c2d97ec045
|
improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code.
|
2025-03-09 22:36:51 -04:00 |
|
|
b7c276b015
|
make NOISE_RESOLUTION settings for DH noise setting function again, and improve transition
|
2025-03-09 22:31:50 -04:00 |
|
|
858d005eaf
|
Add dynamic step size for DH noise
|
2025-03-09 22:09:50 -04:00 |
|
|
bf91dbc88f
|
Merge pull request #412 from MikiP98/feature/dh-noise-settings
Feature/dh-noise-settings
expose DH noise parameters to the user
|
2025-03-09 20:53:16 -04:00 |
|
|
57d1977381
|
Exposed DH's noise settings to shader config
|
2025-03-04 21:44:49 +01:00 |
|
|
232e5304a8
|
fix error when POM is enabled
|
2025-02-25 22:23:50 -05:00 |
|
|
8a1bdcb9ca
|
fix error when floodfill is enabled. fix tiny writing error
|
2025-02-25 18:11:31 -05:00 |
|
|
9df801ed20
|
fix flashlight specular with forward rendered stuff. add settings for flashlight brightness and brightness falloff
|
2025-02-25 18:05:49 -05:00 |
|
|
0ea061c891
|
add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects..
|
2025-02-25 17:42:55 -05:00 |
|
|
8a62fff7a2
|
add end portal effect. fix TAAU scaling problem with reprojected volumetrics
|
2025-01-29 22:09:53 -05:00 |
|
|
a58cdfb9e9
|
tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol)
|
2025-01-28 23:19:33 -05:00 |
|
|
6c41c008c0
|
remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher
|
2025-01-15 23:08:16 -05:00 |
|
|
5d0ff0856f
|
fix tiny VL clouds issue
|
2024-11-18 16:22:17 -05:00 |
|
|
bbc1ce5a9f
|
fix imparity in blocks.glsl. fix syntax error in block.properties
|
2024-11-16 20:22:33 -05:00 |
|
|
ffb5205f90
|
add option to toggle glass forced render layer change
|
2024-11-16 19:44:00 -05:00 |
|
|
71aaebc7da
|
add cloud scale for altocumulus layer
|
2024-11-16 19:41:25 -05:00 |
|
|
727d223649
|
add snells window effect back in
|
2024-11-16 19:38:04 -05:00 |
|
|
06c571c00a
|
add contents of Miki_P98's PR in main branch
|
2024-11-16 19:19:12 -05:00 |
|
|
9145d19e46
|
remove underwater distortion. make AO in sunlight also be on SSS.
|
2024-11-16 01:34:37 -05:00 |
|
|
296168cd25
|
remove pointless phase effect for diffuse lighting on particles
|
2024-11-15 20:59:09 -05:00 |
|
|
b305de9412
|
add scale setting for large/small cumulus clouds
|
2024-11-15 20:56:53 -05:00 |
|