508 Commits

Author SHA1 Message Date
MikiP98
57d1977381 Exposed DH's noise settings to shader config 2025-03-04 21:44:49 +01:00
Xonk
232e5304a8 fix error when POM is enabled 2025-02-25 22:23:50 -05:00
Xonk
8a1bdcb9ca fix error when floodfill is enabled. fix tiny writing error 2025-02-25 18:11:31 -05:00
Xonk
9df801ed20 fix flashlight specular with forward rendered stuff. add settings for flashlight brightness and brightness falloff 2025-02-25 18:05:49 -05:00
Xonk
0ea061c891 add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects.. 2025-02-25 17:42:55 -05:00
Xonk
8a62fff7a2 add end portal effect. fix TAAU scaling problem with reprojected volumetrics 2025-01-29 22:09:53 -05:00
Xonk
a58cdfb9e9 tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol) 2025-01-28 23:19:33 -05:00
Xonk
6c41c008c0 remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher 2025-01-15 23:08:16 -05:00
Xonk
5d0ff0856f fix tiny VL clouds issue 2024-11-18 16:22:17 -05:00
Xonk
bbc1ce5a9f fix imparity in blocks.glsl. fix syntax error in block.properties 2024-11-16 20:22:33 -05:00
Xonk
ffb5205f90 add option to toggle glass forced render layer change 2024-11-16 19:44:00 -05:00
Xonk
71aaebc7da add cloud scale for altocumulus layer 2024-11-16 19:41:25 -05:00
Xonk
727d223649 add snells window effect back in 2024-11-16 19:38:04 -05:00
Xonk
06c571c00a add contents of Miki_P98's PR in main branch 2024-11-16 19:19:12 -05:00
Xonk
9145d19e46 remove underwater distortion. make AO in sunlight also be on SSS. 2024-11-16 01:34:37 -05:00
Xonk
296168cd25 remove pointless phase effect for diffuse lighting on particles 2024-11-15 20:59:09 -05:00
Xonk
b305de9412 add scale setting for large/small cumulus clouds 2024-11-15 20:56:53 -05:00
Xonk
b91e1b762e add cloud tallness settings for small/large cumulus clouds 2024-11-15 20:29:25 -05:00
Xonk
cf333c73b1 potential fix for cloud depth intersection max distance being too short for DH LODs 2024-11-15 20:10:52 -05:00
Xonk
4dae5e0e57 make new specular settings functional 2024-11-15 20:08:03 -05:00
Xonk
82ddfc92cd fix world curvature on DH LODS 2024-11-15 19:53:12 -05:00
Xonk
07212db632 fix sun specular being turned off for DH water 2024-11-15 19:02:21 -05:00
Xonk
5b9bb4c089 add controllable exposure brightening and darkening 2024-11-15 18:52:43 -05:00
Xonk
9642537cba disable daily weather by default for now 2024-11-15 17:59:55 -05:00
Xonk
125a4d69f4 fix incorrect auto target exposure values 2024-11-15 17:58:24 -05:00
Xonk
b93d6f1a12 intial changes for commit #495 2024-11-15 17:54:18 -05:00
Xonk
b32041d4fc fix "the end orb" debug view 2024-07-10 17:02:54 -04:00
Xonk
728ebb9920 fix atmosphere/volume ambient lights minimum light level 2024-07-08 20:56:41 -04:00
Xonk
c169916c40 center handheld light to eyePosition when using iris. make lightmap handheld lights not function when floodfill is enabled 2024-07-08 20:12:05 -04:00
Xonk
cdd12d441e fix critical damage effect when temporal upscaling was enabled. 2024-07-07 21:21:55 -04:00
Xonk
396c9edba7 fix atmosphere haze absorbance. fix small specular reflection issue 2024-07-07 16:29:14 -04:00
Xonk
6df9b1624a fix TAA when distant horizons is enabled. 2024-07-07 14:18:56 -04:00
Xonk
8143c57fa2 improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
Xonk
d5a92880ac try to improve how VL fog goes away in caves/low light levels 2024-06-28 16:59:33 -04:00
Xonk
0ccec1e817 fix cloud horizon line when sky ground is off 2024-06-28 16:31:31 -04:00
Xonk
dd35c0cb9d fix my oopsi doopsi 2024-06-28 15:38:51 -04:00
Xonk
731cf854d3 forgot to turn a debugging view off lol 2024-06-28 15:34:14 -04:00
Xonk
f3f75bcf38 fix clouds interaction with cave fog 2024-06-28 15:22:48 -04:00
Xonk
2f330b1bf4 fix broken sky in end/nether 2024-06-28 15:03:00 -04:00
Xonk
114bd31d09 enabled "clouds intersect terrain" by default 2024-06-27 15:53:27 -04:00
Xonk
810c1dd0f8 fix DOF autofocus focal point not scaling with TAAU 2024-06-27 15:23:50 -04:00
Xonk
9ab0412f72 fix temporal upscaling noisy edges visual issue. slightly improve screenspace shdows. 2024-06-26 19:25:04 -04:00
Xonk
9a6ffa360c fix minimum light with HQ ssgi is enabled. fix commit number distplay 2024-06-26 16:16:20 -04:00
Xonk
7607c0ff41 improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,. 2024-06-25 20:34:45 -04:00
Xonk
38c514c2b3
Merge pull request #220 from Null-MC/carpet.mapping.fix
Carpet Mapping Fix
2024-06-24 14:23:41 -04:00
NULL511
1223a8bafe fix carpet double mapping 2024-06-24 02:28:39 -04:00
Xonk
fe459005c9 fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether 2024-06-23 21:43:15 -04:00
Xonk
cfbdedfd4c make cave fog falloff do stuff. add option to use old cave detection methods 2024-06-21 15:07:03 -04:00
Xonk
0a63b165c8 fix minimum light for HQ ambient light 2024-06-21 14:32:25 -04:00
Xonk
52b5e13155 fix SSGI/RTAO in nether. fix LPV fog brightness slider not working right. add color picker for the selection box outline 2024-06-21 14:20:25 -04:00