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5a278d61ed
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add heat effect when on fire
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2025-03-28 00:56:15 -04:00 |
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9b96f55934
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initial setup for scene controller (functional concept)
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2025-03-23 23:15:37 -04:00 |
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de35db8d0b
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accidentally left debug setting enabled. fix naming of filepaths for dimension flags
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2025-03-23 21:33:15 -04:00 |
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8226094fb2
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add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether
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2025-03-23 21:02:40 -04:00 |
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43096d747a
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a shot in the dark to fix compile error on intel
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2025-03-18 15:03:23 -04:00 |
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2db700e766
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add option to remove hand from DOF blur but still keep allow stuff to go out of focus
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2025-03-16 18:46:05 -04:00 |
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f132e27936
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add fake dispersion/chromatic abberation effect for DOF. remove all double spaces from slider settings
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2025-03-16 18:11:27 -04:00 |
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839236c861
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Added caustics power setting
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2025-03-10 22:08:48 +01:00 |
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940a202327
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allow shadows to cast anywhere freely. this sacrifices the smooth transition that they had beforehand.
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2025-03-10 01:11:18 -04:00 |
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c2d97ec045
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improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code.
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2025-03-09 22:36:51 -04:00 |
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57d1977381
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Exposed DH's noise settings to shader config
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2025-03-04 21:44:49 +01:00 |
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9df801ed20
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fix flashlight specular with forward rendered stuff. add settings for flashlight brightness and brightness falloff
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2025-02-25 18:05:49 -05:00 |
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0ea061c891
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add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects..
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2025-02-25 17:42:55 -05:00 |
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a58cdfb9e9
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tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol)
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2025-01-28 23:19:33 -05:00 |
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6c41c008c0
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remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher
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2025-01-15 23:08:16 -05:00 |
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71aaebc7da
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add cloud scale for altocumulus layer
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2024-11-16 19:41:25 -05:00 |
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b305de9412
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add scale setting for large/small cumulus clouds
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2024-11-15 20:56:53 -05:00 |
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b91e1b762e
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add cloud tallness settings for small/large cumulus clouds
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2024-11-15 20:29:25 -05:00 |
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5b9bb4c089
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add controllable exposure brightening and darkening
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2024-11-15 18:52:43 -05:00 |
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9642537cba
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disable daily weather by default for now
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2024-11-15 17:59:55 -05:00 |
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b93d6f1a12
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intial changes for commit #495
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2024-11-15 17:54:18 -05:00 |
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b32041d4fc
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fix "the end orb" debug view
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2024-07-10 17:02:54 -04:00 |
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728ebb9920
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fix atmosphere/volume ambient lights minimum light level
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2024-07-08 20:56:41 -04:00 |
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c169916c40
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center handheld light to eyePosition when using iris. make lightmap handheld lights not function when floodfill is enabled
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2024-07-08 20:12:05 -04:00 |
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cdd12d441e
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fix critical damage effect when temporal upscaling was enabled.
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2024-07-07 21:21:55 -04:00 |
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396c9edba7
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fix atmosphere haze absorbance. fix small specular reflection issue
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2024-07-07 16:29:14 -04:00 |
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6df9b1624a
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fix TAA when distant horizons is enabled.
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2024-07-07 14:18:56 -04:00 |
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8143c57fa2
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improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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2024-07-06 21:03:31 -04:00 |
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d5a92880ac
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try to improve how VL fog goes away in caves/low light levels
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2024-06-28 16:59:33 -04:00 |
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0ccec1e817
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fix cloud horizon line when sky ground is off
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2024-06-28 16:31:31 -04:00 |
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dd35c0cb9d
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fix my oopsi doopsi
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2024-06-28 15:38:51 -04:00 |
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731cf854d3
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forgot to turn a debugging view off lol
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2024-06-28 15:34:14 -04:00 |
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f3f75bcf38
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fix clouds interaction with cave fog
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2024-06-28 15:22:48 -04:00 |
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2f330b1bf4
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fix broken sky in end/nether
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2024-06-28 15:03:00 -04:00 |
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114bd31d09
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enabled "clouds intersect terrain" by default
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2024-06-27 15:53:27 -04:00 |
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810c1dd0f8
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fix DOF autofocus focal point not scaling with TAAU
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2024-06-27 15:23:50 -04:00 |
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9ab0412f72
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fix temporal upscaling noisy edges visual issue. slightly improve screenspace shdows.
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2024-06-26 19:25:04 -04:00 |
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9a6ffa360c
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fix minimum light with HQ ssgi is enabled. fix commit number distplay
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2024-06-26 16:16:20 -04:00 |
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7607c0ff41
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improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,.
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2024-06-25 20:34:45 -04:00 |
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fe459005c9
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fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether
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2024-06-23 21:43:15 -04:00 |
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cfbdedfd4c
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make cave fog falloff do stuff. add option to use old cave detection methods
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2024-06-21 15:07:03 -04:00 |
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0a63b165c8
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fix minimum light for HQ ambient light
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2024-06-21 14:32:25 -04:00 |
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52b5e13155
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fix SSGI/RTAO in nether. fix LPV fog brightness slider not working right. add color picker for the selection box outline
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2024-06-21 14:20:25 -04:00 |
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60e807cfce
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tweak shadow bias to handle low resolutions better
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2024-06-20 14:59:02 -04:00 |
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56ad3b059d
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add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
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2024-06-19 21:44:21 -04:00 |
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a40843f2ae
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add maccaws lights
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2024-06-13 22:11:47 -04:00 |
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04bbc79b89
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fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else.
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2024-06-12 20:56:14 -04:00 |
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de987d9aeb
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fix reverse culling voxel distance
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2024-06-10 23:43:10 -04:00 |
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ab7403954e
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Update settings.glsl
Re-enable Iris shadow hack for floodfill, fix is not released yet.
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2024-06-10 23:41:34 -04:00 |
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a7ab9f971f
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Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
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2024-06-10 23:26:19 -04:00 |
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