Commit Graph

282 Commits

Author SHA1 Message Date
810c1dd0f8 fix DOF autofocus focal point not scaling with TAAU 2024-06-27 15:23:50 -04:00
9ab0412f72 fix temporal upscaling noisy edges visual issue. slightly improve screenspace shdows. 2024-06-26 19:25:04 -04:00
9a6ffa360c fix minimum light with HQ ssgi is enabled. fix commit number distplay 2024-06-26 16:16:20 -04:00
7607c0ff41 improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,. 2024-06-25 20:34:45 -04:00
fe459005c9 fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether 2024-06-23 21:43:15 -04:00
cfbdedfd4c make cave fog falloff do stuff. add option to use old cave detection methods 2024-06-21 15:07:03 -04:00
0a63b165c8 fix minimum light for HQ ambient light 2024-06-21 14:32:25 -04:00
52b5e13155 fix SSGI/RTAO in nether. fix LPV fog brightness slider not working right. add color picker for the selection box outline 2024-06-21 14:20:25 -04:00
60e807cfce tweak shadow bias to handle low resolutions better 2024-06-20 14:59:02 -04:00
56ad3b059d add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
41b2f443d9 faster floodfill sampling in rgb not hsv 2024-06-18 23:57:22 -04:00
4c68e36365 yet another voxel fix 2024-06-17 22:16:37 -04:00
a05ca58044 more fixed block entity mappings 2024-06-17 16:10:33 -04:00
d9e82f688a fix glass mapping 2024-06-17 15:32:30 -04:00
825c1b7f1c fix false voxels with block entity 2024-06-17 15:25:10 -04:00
bf20af2d12 fix snow layers mapping; fix block entity mappings; reduce shadow lpv code 2024-06-16 16:22:34 -04:00
7b89809149 conquest fireflies 2024-06-13 23:27:33 -04:00
a40843f2ae add maccaws lights 2024-06-13 22:11:47 -04:00
5b03658c41 add floodfill mod support for Amendments and Supplementaries 2024-06-13 22:11:47 -04:00
04bbc79b89 fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else. 2024-06-12 20:56:14 -04:00
de987d9aeb fix reverse culling voxel distance 2024-06-10 23:43:10 -04:00
ab7403954e Update settings.glsl
Re-enable Iris shadow hack for floodfill, fix is not released yet.
2024-06-10 23:41:34 -04:00
a7ab9f971f Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
7aa2b58916 fix default saturation value 2024-06-09 01:55:53 -04:00
4e2e781454 add floodfill saturation slider 2024-06-09 01:51:28 -04:00
36c9bef3f0 add wall IDs 2024-05-25 13:09:32 -04:00
dde6acac97 add more floodfill light sources 2024-05-24 14:55:21 -04:00
14b20cdcfc Add Null to readme special thanks (Long overdue). fix lit particle brightness misc setting. fix visible precision errors on decoded lightmaps 2024-05-22 17:06:21 -04:00
73a64112ce fix minimum light not working when SSGI/RTAO is enabled 2024-05-22 00:30:35 -04:00
dcce8e5358 make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on. 2024-05-22 00:01:17 -04:00
044d690a52 ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap 2024-05-18 22:58:30 -04:00
d431109ec5 fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks 2024-05-16 19:56:32 -04:00
a74595afb6 add new shadow sample shape to translucents rendering 2024-05-10 15:36:29 -04:00
749b109b44 another seasons tweak 2024-05-10 15:28:56 -04:00
23b44f78ca fix tiny issue with seasons on DH LODS 2024-05-10 14:53:39 -04:00
4e00602b33 make seasons work on distant horizons LODS 2024-05-10 14:47:56 -04:00
4c081608ba fix cloud animation degrading after around 1000 days. fix tiny issue on emissives and block breaking effect 2024-05-10 12:51:13 -04:00
56389b9eef fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle. 2024-05-09 19:14:41 -04:00
e1787e4355 fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation 2024-05-09 18:24:29 -04:00
dc8a331f55 misc floodfill fixes 2024-05-08 12:26:37 -04:00
8c8531701b item/entity light fixes 2024-05-07 10:53:28 -04:00
0c88744e8d item lights 2024-05-07 10:27:37 -04:00
a1cb96dd03 migrate block data to image; hand-light initial 2024-05-06 15:12:52 -04:00
bfcf3e1805 entity.properties template; lpv hand-light prep 2024-05-06 11:54:30 -04:00
1cdd018491 floodfill player fixes; add furnace lights 2024-05-05 00:52:23 -04:00
68f029d8c3 variable normal offset strength; misc fixes 2024-05-04 23:55:14 -04:00
75e7402cc2 add AGX minimal over normal AGX 2024-05-04 23:17:56 -04:00
00b62d436f do stupid thing 2024-05-04 21:36:06 -04:00
156a8350c4 Merge branch 'main' of https://github.com/X0nk/Bliss-Shader 2024-05-04 21:28:45 -04:00
25a2284a60 LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00