Commit Graph

454 Commits

Author SHA1 Message Date
d662c799a2 unfuck everything maybe 2024-03-01 23:21:43 -05:00
6bf6aa0390 forgot to re-enable underwater absorbtion and caustics lmao 2024-03-01 23:07:50 -05:00
e2bfddea81 add metals to translucent speculars 2024-03-01 23:06:28 -05:00
8b17ae9617 edit en_us.lang file 2024-03-01 22:58:12 -05:00
d4d5d2f22f Merge branch 'main' of https://github.com/X0nk/Bliss-Shader 2024-03-01 22:48:11 -05:00
1ea16b150a improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
9010bc126c Update README.md
README was pretty old tbh
2024-02-24 18:10:28 -05:00
d4a239f223 fix error on optifine 2024-02-16 22:15:27 -05:00
1562c55a17 update en_us.lang file 2024-02-16 21:52:53 -05:00
0b1bef6497 quickly fix issue with underground water 2024-02-16 21:48:52 -05:00
088b8206c1 FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting. 2024-02-16 21:28:13 -05:00
f99a3c33b5 add DH overdraw prevention toggle. 2024-02-12 17:54:00 -05:00
b91c1f796f add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine. 2024-02-12 00:49:20 -05:00
69dae189b1 anOTHER AMD taa fix 2024-02-11 16:58:33 -05:00
f086b23ad8 AMD TAA fix 2024-02-11 16:55:50 -05:00
7f0cfe879e update en_us.lang DH submenu. fix tiny issue where glass made water fog on DH chunks behind it. 2024-02-11 16:36:53 -05:00
d2d28bdf8e new TAA test for AMD. a improved ambient lighting for clouds. fixed line on border fog. 2024-02-11 16:27:14 -05:00
12df326c72 small tweak to fix VL fog after flying above clouds. fix issue where reflections got the wrong fog function 2024-02-10 19:18:31 -05:00
7d65d65179 FIX TAA when distant horizons is on. ADD DH submenus 2024-02-10 18:10:46 -05:00
f2a04b61e5 turn culling back on (oopsi doopsi). fix up shaders.properties so DH stuff toggle correct. 2024-02-06 20:04:11 -05:00
a80ee1b12e few tweaks 2024-02-06 00:03:37 -05:00
a4e8419081 fix water shadow square when DH shadowmap is on 2024-02-05 22:53:38 -05:00
f971b7e3c6 reenable water fog when looking into water from outside 2024-02-05 22:32:35 -05:00
db7f9c7ae5 potential error fix in composite5.fsh 2024-02-05 22:27:33 -05:00
49ed9be196 forgot to re-enable DH overdraw prevention hehehe 2024-02-05 16:45:49 -05:00
1b15799911 add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
4b7ef65541 Fix duplicate function error on mac 2024-02-01 21:32:28 -05:00
ce8c674893 add iris's BLOCK_TRANSLUCENT programs 2024-01-11 22:19:34 -05:00
339829f952 Fix ENTITIES TRANSLUCENT programs, and ambient light not working in end/nether 2024-01-11 21:54:25 -05:00
57ffa75366 add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC 2024-01-11 21:38:03 -05:00
544af24f10 fix issue with normals dying 2024-01-11 15:49:48 -05:00
e6a0f2d65d reimplement BIOME_TINT_WATER 2024-01-11 15:28:24 -05:00
6323326460 add "BIOME TINT WATER" setting for when "GLASS TINT" is on 2024-01-11 14:59:43 -05:00
5cac7c90a4 add handheld light distance slider. add snells window toggle. remove all traces of physics mod support. 2024-01-11 14:43:16 -05:00
6d9771bb72 improve cloud fade when "atmosphere ground" is off. 2024-01-10 20:16:58 -05:00
a891d01bed small tweak to that 2024-01-10 19:49:52 -05:00
4ad17fc9aa add "atmosphere ground" setting. this is to make the dark bottom of the sky optional. 2024-01-10 19:47:27 -05:00
f9024fb91b make shadowmap work with "render clouds as fog" setting 2024-01-09 21:02:48 -05:00
3eb81ec185 re-implement "render clouds as fog" setting. still has no curvature fix but its better than before... 2024-01-09 20:53:17 -05:00
841ca3559f fix indirect sunlight on clouds 2024-01-01 18:36:43 -05:00
be97337c7b add cloud shadow strength slider. 2024-01-01 18:30:43 -05:00
a646231679 Redo Cloud raymarcher, allow more settings for each layer. disable "render clouds as fog" for now 2024-01-01 17:56:59 -05:00
393cc09018 remove troll profiles, add nether fog gameplay settings/tweaks 2024-01-01 00:05:14 -05:00
a7f0ab160a blend altostratus clouds correct no matter their position relative to cumulus clouds 2023-12-31 20:46:30 -05:00
ce844138d8 add altostratus height slider 2023-12-31 20:33:33 -05:00
e2eead3c19 reimplement altostratus clouds 2023-12-31 20:22:31 -05:00
62bae31aa3 fix issue where "render clouds as fog" setting would still work when "cumulus clouds" were disabled. 2023-12-31 18:41:12 -05:00
2dda68cf5b nevermind that looks horrible 2023-12-31 18:06:37 -05:00
24f546b8fa temporary solution to the "render clouds as fog" cloud plane curvature seperation. 2023-12-31 18:02:53 -05:00
f47e212d86 removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default 2023-12-31 16:51:35 -05:00