2020-12-26 17:03:19 +01:00
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#pragma once
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#include "features.hpp"
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#include "natives.hpp"
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#include "script.hpp"
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namespace big::features::teleport
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{
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bool bring_blip(int blipSprite, int blipColor, int flag = 70);
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2020-12-31 01:46:39 +01:00
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bool load_ground_at_3dcoord(Vector3 location);
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Vector3 get_ground_at_3dcoord(Vector3 location);
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2020-12-26 17:03:19 +01:00
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bool teleport_to_blip(int blipSprite, int blipColor = -1);
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2020-12-31 01:46:39 +01:00
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void teleport_into_player_vehicle(Player player);
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void teleport_to_player(Player player);
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2020-12-26 17:03:19 +01:00
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bool waypoint();
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}
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