TmpMenu/src/backend/looped/self/clean_player.cpp
maybegreat48 ce5c317d87 Commands (#725)
* feat(Commands): Prototype command system
* feat(Commands): Chat commands
* refactor(Toxic): convert most options into commands
* feat(Protections): block breakup kicks on other players as host
* refactor(Kicks): convert most options into commands
* refactor(Commands): add labels and descriptions to all commands
* feat(Commands): cleanup on unload
* refactor(Troll): convert most options into commands
* refactor(Misc): convert most options into commands
* refactor(Teleport): convert most options into commands
* feat(Commands): Variadic commands and toggleable bools
* feat(Hotkeys): hotkeys now use commands
* fix(Chat): fix the chat window locking up when a message is sent
* fix(Commands): properly handle spoofed username
* fix(Spam): update filter

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-12-22 21:23:32 +00:00

19 lines
431 B
C++

#include "natives.hpp"
#include "backend/looped_command.hpp"
#include "util/entity.hpp"
namespace big
{
class clean_player_looped : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
entity::clean_ped(self::ped);
}
};
clean_player_looped g_clean_player_looped("cleanloop", "Keep Player Clean", "Prevents wetness and decals from being applied on you", g.self.clean_player);
}