TmpMenu/src/backend/looped/self/clean_player.cpp

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#include "natives.hpp"
#include "backend/looped_command.hpp"
#include "util/entity.hpp"
namespace big
{
class clean_player_looped : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
entity::clean_ped(self::ped);
}
};
clean_player_looped g_clean_player_looped("cleanloop", "Keep Player Clean", "Prevents wetness and decals from being applied on you", g.self.clean_player);
}