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YimMenu/BigBaseV2/src/util/vehicle.hpp

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#pragma once
#include "entity.hpp"
#include "gta/joaat.hpp"
#include "math.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "script.hpp"
#include "teleport.hpp"
#include "script_global.hpp"
#include "gta\VehicleValues.h"
namespace big::vehicle
{
inline auto spawn_global = script_global(2725269);
inline void go_into_personal_vehicle()
{
*script_global(2671447).at(8).as<int*>() = 1;
}
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inline void bring(Vehicle veh, Vector3 location, bool put_in = true, int seatIdx = -1)
{
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if (!ENTITY::IS_ENTITY_A_VEHICLE(veh)) return g_notification_service->push_error("Vehicle", "Invalid handle");
auto vecVehicleLocation = ENTITY::GET_ENTITY_COORDS(veh, true);
teleport::load_ground_at_3dcoord(vecVehicleLocation);
if (!entity::take_control_of(veh))
return g_notification_service->push_warning("Vehicle", "Failed to take control of remote vehicle.");
auto ped = self::ped;
ENTITY::SET_ENTITY_COORDS(veh, location.x, location.y, location.z + 1.f, 0, 0, 0, 0);
ENTITY::SET_ENTITY_HEADING(veh, ENTITY::GET_ENTITY_HEADING(ped));
if (put_in)
{
for (size_t i = 0; i < 100 && math::distance_between_vectors(location, ENTITY::GET_ENTITY_COORDS(veh, true)) > 10; i++)
script::get_current()->yield();
auto driver_ped = VEHICLE::GET_PED_IN_VEHICLE_SEAT(veh, -1, false);
if (driver_ped != 0)
{
if (PED::GET_PED_TYPE(driver_ped) == ePedType::PED_TYPE_NETWORK_PLAYER)
{
TASK::CLEAR_PED_TASKS_IMMEDIATELY(driver_ped);
}
else
{
entity::delete_entity(driver_ped);
}
}
PED::SET_PED_INTO_VEHICLE(ped, veh, seatIdx);
}
}
inline Vehicle get_closest_to_location(Vector3 location, float range)
{
if (const auto replay = *g_pointers->m_replay_interface; replay)
{
if (const auto veh_interface = replay->m_vehicle_interface; veh_interface)
{
const auto veh_interface_size = veh_interface->m_max_vehicles;
float min_dist = FLT_MAX;
int32_t m_handle = 0;
for (int32_t i = 0; i < veh_interface_size; i++)
{
auto veh_entity = veh_interface->m_vehicle_list->m_vehicles[i];
auto veh_ptr = veh_entity.m_entity_ptr;
if (!veh_ptr || !veh_ptr->m_navigation)
{
continue;
}
auto veh_pos_arr = veh_ptr->m_navigation->m_position;
Vector3 veh_pos(veh_pos_arr.x, veh_pos_arr.y, veh_pos_arr.z);
float dist = math::distance_between_vectors(veh_pos, location);
if (dist < min_dist)
{
int32_t tmp_handle = g_pointers->m_ptr_to_handle(veh_ptr);
if (entity::take_control_of(tmp_handle))
{
min_dist = dist;
m_handle = tmp_handle;
}
}
}
return m_handle;
}
}
return 0;
}
inline bool set_plate(Vehicle veh, const char* plate)
{
if (!ENTITY::IS_ENTITY_A_VEHICLE(veh) || !entity::take_control_of(veh))
{
return false;
}
if (plate != nullptr && plate[0] != 0)
{
VEHICLE::SET_VEHICLE_NUMBER_PLATE_TEXT(veh, plate);
}
return true;
}
inline bool repair(Vehicle veh)
{
if (!ENTITY::IS_ENTITY_A_VEHICLE(veh) || !entity::take_control_of(veh))
{
return false;
}
VEHICLE::SET_VEHICLE_FIXED(veh);
VEHICLE::SET_VEHICLE_DEFORMATION_FIXED(veh);
VEHICLE::SET_VEHICLE_DIRT_LEVEL(veh, 0.f);
return true;
}
inline int spawn(Hash hash, Vector3 location, float heading, bool is_networked = true)
{
for (uint8_t i = 0; !STREAMING::HAS_MODEL_LOADED(hash) && i < 100; i++)
{
STREAMING::REQUEST_MODEL(hash);
script::get_current()->yield();
}
if (!STREAMING::HAS_MODEL_LOADED(hash))
{
g_notification_service->push_warning("Spawn", "Failed to spawn model, did you give an incorrect model?");
return -1;
}
*(unsigned short*)g_pointers->m_model_spawn_bypass = 0x9090;
auto veh = VEHICLE::CREATE_VEHICLE(hash, location.x, location.y, location.z, heading, is_networked, false, false);
*(unsigned short*)g_pointers->m_model_spawn_bypass = 0x0574;
script::get_current()->yield();
STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
if (*g_pointers->m_is_session_started)
{
DECORATOR::DECOR_SET_INT(veh, "MPBitset", 0);
ENTITY::SET_ENTITY_CLEANUP_BY_ENGINE_(veh, true);
int networkId = NETWORK::VEH_TO_NET(veh);
if (NETWORK::NETWORK_GET_ENTITY_IS_NETWORKED(veh))
NETWORK::SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(networkId, true);
VEHICLE::SET_VEHICLE_IS_STOLEN(veh, false);
}
return veh;
}
inline Vehicle clone(std::map<int, int32_t>& data, Vector3 location, float heading)
{
Vector3 tmpLocation = { location.x, location.y, 1200.0f };
if (location.z > 1000.0f && location.z < 1400.0)
{
tmpLocation.z = 800.0f;
}
// vehicle data
for (const auto& [idx, val] : data)
{
if (idx >= 0 && idx < 142)
{
*spawn_global.at(27).at(idx).as<int32_t*>() = val;
}
}
// permission fix
*spawn_global.at(27).at(19).as<int32_t*>() = -1;
*spawn_global.at(27).at(60).as<int32_t*>() = 1;
*spawn_global.at(27).at(77).as<int32_t*>() = 4030726305;
// personal car flag
*spawn_global.at(27).at(94).as<int32_t*>() = 0;
*spawn_global.at(27).at(95).as<int32_t*>() = 0;
// mmi
*spawn_global.at(27).at(103).as<int32_t*>() = 0;
// spawn location
*spawn_global.at(7).at(0).as<float*>() = tmpLocation.x;
*spawn_global.at(7).at(1).as<float*>() = tmpLocation.y;
*spawn_global.at(7).at(2).as<float*>() = tmpLocation.z;
// spawn non pegasus
*spawn_global.at(3).as<int*>() = 0;
// spawn signal
int* spawn_signal = spawn_global.at(2).as<int32_t*>();
*spawn_global.at(5).as<int32_t*>() = 1;
*spawn_signal = 1;
// wait until the vehicle is spawned
for (size_t retry = 0; *spawn_signal != 0 && retry < 200; retry++)
{
script::get_current()->yield(10ms);
}
if (*spawn_signal == 1)
{
g_notification_service->push_error("Vehicle", "Unable to clone vehicle");
return 0;
}
auto veh = vehicle::get_closest_to_location(tmpLocation, 200);
if (!ENTITY::IS_ENTITY_A_VEHICLE(veh))
{
g_notification_service->push_error("Vehicle", "Unable to clone vehicle");
return 0;
}
ENTITY::SET_ENTITY_COORDS(veh, location.x, location.y, location.z + 1.f, 0, 0, 0, 0);
ENTITY::SET_ENTITY_HEADING(veh, heading);
return veh;
}
inline std::map<int, int32_t> get_vehicle_data_from_vehicle_idx(script_global vehicle_idx)
{
std::map<int, int32_t> veh_data;
for (int i = 0; i < 142; i++)
{
veh_data[i] = *vehicle_idx.at(i).as<int32_t*>();
}
veh_data.erase(1); veh_data.erase(19); veh_data.erase(60); veh_data.erase(77);
veh_data.erase(94); veh_data.erase(95); veh_data.erase(103);
return veh_data;
}
inline void telport_into_veh(Vehicle veh)
{
PED::SET_PED_INTO_VEHICLE(self::ped, veh, -1);
}
inline void max_vehicle(Vehicle veh)
{
VEHICLE::SET_VEHICLE_MOD_KIT(veh, 0);
VEHICLE::TOGGLE_VEHICLE_MOD(veh, 18 /* Turbo */, TRUE);
VEHICLE::TOGGLE_VEHICLE_MOD(veh, 20 /* Tire Smoke */, TRUE);
VEHICLE::TOGGLE_VEHICLE_MOD(veh, 17 /* Xenon Headlights */, TRUE);
VEHICLE::SET_VEHICLE_WINDOW_TINT(veh, 1);
VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(veh, false);
for (int i = 0; i < 50; i++)
{
if (
i != MOD_LIVERY
) {
VEHICLE::SET_VEHICLE_MOD(veh, i, VEHICLE::GET_NUM_VEHICLE_MODS(veh, i) - 1, true);
}
}
}
static constexpr char const* rgb_types[] = { "Off", "Fade", "Spasm" };
static constexpr int driving_styles[] = { 443, 524861 };
static constexpr char const* driving_style_names[] = { "Law-Abiding", "The Road Is Yours" };
}