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#pragma once
#include "common.hpp"
namespace big
{
class looped {
public:
static void api_login_session();
static void context_menu();
static void hud_transition_state();
static void rgb_synced_fade();
static void rgb_synced_spasm();
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static void tunables_disable_phone();
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static void tunables_no_idle_kick();
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static void player_never_wanted();
static void player_spectate();
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static void protections_replay_interface();
static void self_clean_player();
static void self_free_cam_disable_control_action();
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static void self_free_cam();
static void self_godmode();
static void self_invisibility();
static void self_noclip_disable_control_action();
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static void self_noclip();
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static void self_no_ragdoll();
static void self_off_radar();
static void self_police();
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static void self_super_run();
static void session_local_time();
static void system_self_globals();
static void system_update_pointers();
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static void vehicle_auto_drive_to_waypoint();
static void vehicle_auto_drive_wander();
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static void vehicle_despawn_bypass();
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static void vehicle_drive_on_water();
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static void vehicle_fly();
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static void vehicle_god_mode();
static void vehicle_horn_boost();
static void vehicle_instant_brake();
static void vehicle_is_targetable();
static void vehicle_ls_customs();
static void vehicle_rainbow_paint();
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static void vehicle_seatbelt();
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static void vehicle_speedo_meter();
static void vehicle_turn_signals();
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static void weapons_ammo_special_type();
static void weapons_cage_gun();
static void custom_gun_disable_control_action();
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static void weapons_delete_gun();
static void weapons_force_crosshairs();
static void weapons_gravity_gun();
static void weapons_increased_damage();
static void weapons_infinite_ammo();
static void weapons_infinite_mag();
static void weapons_no_recoil();
static void weapons_no_spread();
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static void weapons_repair_gun();
static void weapons_steal_vehicle_gun();
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static void weapons_vehicle_gun();
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};
}