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#pragma once
#include "common.hpp"
namespace big
{
class looped {
public:
static void api_login_session();
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static void tunables_disable_phone();
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static void tunables_no_idle_kick();
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static void player_specate();
static void protections_replay_interface();
static void self_frame_flags();
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static void self_free_cam();
static void self_godmode();
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static void self_off_radar();
static void self_police();
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static void self_noclip();
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static void self_no_ragdoll();
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static void system_update_players();
static void system_update_pointers();
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static void system_screen_size();
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static void vehicle_despawn_bypass();
static void vehicle_god_mode();
static void vehicle_horn_boost();
static void vehicle_speedo_meter();
static void weapons_cage_gun();
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static void weapons_delete_gun();
static void weapons_gravity_gun();
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static void weapons_repair_gun();
static void weapons_steal_vehicle_gun();
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static void weapons_vehicle_gun();
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};
}