#include "backend/looped/looped.hpp"
#include "natives.hpp"
namespace big
{
static bool bLastInfiniteAmmo = false;
void looped::weapons_infinite_ammo()
bool bInfiniteAmmo = g->weapons.infinite_ammo;
if (bInfiniteAmmo || (!bInfiniteAmmo && bInfiniteAmmo != bLastInfiniteAmmo))
WEAPON::SET_PED_INFINITE_AMMO(self::ped, g->weapons.infinite_ammo, NULL);
bLastInfiniteAmmo = g->weapons.infinite_ammo;
}