#include "services/gui/gui_service.hpp"
#include "views/view.hpp"
namespace big
{
void view::view_player()
ImGui::Checkbox("SPECTATE"_T.data(), &g.player.spectating);
if (g.player.spectating)
components::command_checkbox<"overridecamdistance">();
if (g.player.override_cam_distance)
components::command_int_slider<"overridecamdistanceint">();
}
if (g_player_service->get_selected()->is_valid())
player_ptr current_player = g_player_service->get_selected();
navigation_struct& player_tab = g_gui_service->get_navigation().at(tabs::PLAYER);
std::string name_appendage{};
if (current_player->is_host())
name_appendage += std::format(" [{}]", "VIEW_PLAYER_IS_HOST"_T);
if (current_player->is_friend())
name_appendage += std::format(" [{}]", "VIEW_PLAYER_IS_FRIEND"_T);
if (current_player->is_modder)
name_appendage += std::format(" [{}]", "MOD"_T);
if (current_player->is_trusted)
name_appendage += std::format(" [{}]", "TRUST"_T);
strcpy(player_tab.name,
std::format("{} ({}){}", current_player->get_name(), current_player->id(), name_appendage).c_str());
view::player_info();
view::player_teleport();
view::player_kick();
view::player_toxic();
view::player_vehicle();
view::player_misc();
else
g_gui_service->set_selected(tabs::NONE);