#include "backend/looped/looped.hpp"
namespace big
{
static bool last_veh_god = false;
void looped::vehicle_god_mode()
if ((!g.vehicle.god_mode && last_veh_god == g.vehicle.god_mode) || g_local_player == nullptr || g_local_player->m_vehicle == nullptr)
return;
if (g.vehicle.god_mode && g_local_player->m_ped_task_flag & (int)ePedTask::TASK_DRIVING)
g_local_player->m_vehicle->m_deform_god = 0x8C;
g_local_player->m_vehicle->m_godmode = 0x1;
}
else
g_local_player->m_vehicle->m_deform_god = 0x9C;
g_local_player->m_vehicle->m_godmode = 0x0;
last_veh_god = g.vehicle.god_mode;