27 lines
860 B
C++
27 lines
860 B
C++
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#include "backend/player_command.hpp"
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#include "natives.hpp"
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#include "pointers.hpp"
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namespace big
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{
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class kill_player : player_command
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{
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using player_command::player_command;
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virtual CommandAccessLevel get_access_level()
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{
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return CommandAccessLevel::AGGRESSIVE;
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}
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virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
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{
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if (!player->get_ped())
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return;
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g_pointers->m_send_network_damage((CEntity*)g_player_service->get_self()->get_ped(), (CEntity*)player->get_ped(), player->get_ped()->m_navigation->get_position(),
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0, true, RAGE_JOAAT("weapon_explosion"), 10000.0f, 2, 0, (1 << 4), 0, 0, 0, false, false, true, true, nullptr);
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}
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};
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kill_player g_kill_player("kill", "Kill Player", "Kills the player, bypassing most forms of interior godmode", 0);
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}
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