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maybegreat48 79e5e7a30b
Commands (#725)
* feat(Commands): Prototype command system
* feat(Commands): Chat commands
* refactor(Toxic): convert most options into commands
* feat(Protections): block breakup kicks on other players as host
* refactor(Kicks): convert most options into commands
* refactor(Commands): add labels and descriptions to all commands
* feat(Commands): cleanup on unload
* refactor(Troll): convert most options into commands
* refactor(Misc): convert most options into commands
* refactor(Teleport): convert most options into commands
* feat(Commands): Variadic commands and toggleable bools
* feat(Hotkeys): hotkeys now use commands
* fix(Chat): fix the chat window locking up when a message is sent
* fix(Commands): properly handle spoofed username
* fix(Spam): update filter

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-12-22 21:23:32 +00:00

27 lines
860 B
C++

#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
namespace big
{
class kill_player : player_command
{
using player_command::player_command;
virtual CommandAccessLevel get_access_level()
{
return CommandAccessLevel::AGGRESSIVE;
}
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
{
if (!player->get_ped())
return;
g_pointers->m_send_network_damage((CEntity*)g_player_service->get_self()->get_ped(), (CEntity*)player->get_ped(), player->get_ped()->m_navigation->get_position(),
0, true, RAGE_JOAAT("weapon_explosion"), 10000.0f, 2, 0, (1 << 4), 0, 0, 0, false, false, true, true, nullptr);
}
};
kill_player g_kill_player("kill", "Kill Player", "Kills the player, bypassing most forms of interior godmode", 0);
}