
* feat(Commands): Prototype command system * feat(Commands): Chat commands * refactor(Toxic): convert most options into commands * feat(Protections): block breakup kicks on other players as host * refactor(Kicks): convert most options into commands * refactor(Commands): add labels and descriptions to all commands * feat(Commands): cleanup on unload * refactor(Troll): convert most options into commands * refactor(Misc): convert most options into commands * refactor(Teleport): convert most options into commands * feat(Commands): Variadic commands and toggleable bools * feat(Hotkeys): hotkeys now use commands * fix(Chat): fix the chat window locking up when a message is sent * fix(Commands): properly handle spoofed username * fix(Spam): update filter Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
27 lines
860 B
C++
27 lines
860 B
C++
#include "backend/player_command.hpp"
|
|
#include "natives.hpp"
|
|
#include "pointers.hpp"
|
|
|
|
namespace big
|
|
{
|
|
class kill_player : player_command
|
|
{
|
|
using player_command::player_command;
|
|
|
|
virtual CommandAccessLevel get_access_level()
|
|
{
|
|
return CommandAccessLevel::AGGRESSIVE;
|
|
}
|
|
|
|
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
|
|
{
|
|
if (!player->get_ped())
|
|
return;
|
|
|
|
g_pointers->m_send_network_damage((CEntity*)g_player_service->get_self()->get_ped(), (CEntity*)player->get_ped(), player->get_ped()->m_navigation->get_position(),
|
|
0, true, RAGE_JOAAT("weapon_explosion"), 10000.0f, 2, 0, (1 << 4), 0, 0, 0, false, false, true, true, nullptr);
|
|
}
|
|
};
|
|
|
|
kill_player g_kill_player("kill", "Kill Player", "Kills the player, bypassing most forms of interior godmode", 0);
|
|
} |