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#pragma once
#include "gta/enums.hpp"
#include "natives.hpp"
#include "script_global.hpp"
#include "system.hpp"
namespace big::toxic
{
inline void blame_explode_coord(Player to_blame, Vector3 pos, eExplosionType explosion_type, float damage, bool is_audible, bool is_invisible, float camera_shake)
{
system::patch_blame(true);
FIRE::ADD_OWNED_EXPLOSION(
PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(to_blame),
pos.x, pos.y, pos.z,
(int)explosion_type,
damage,
is_audible,
is_invisible,
camera_shake
);
system::patch_blame(false);
}
inline void blame_explode_player(Player to_blame, Player target, eExplosionType explosion_type, float damage, bool is_audible, bool is_invisible, float camera_shake)
{
Vector3 coords = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(target), true);
blame_explode_coord(to_blame, coords, explosion_type, damage, is_audible, is_invisible, camera_shake);
}
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inline void bounty_player(Player target, int amount)
{
const size_t arg_count = 22;
int64_t args[arg_count] = {
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(int)eRemoteEvent::Bounty,
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0, // doesn't matter of we set this to something else, the TRIGGER_SCRIPT_EVENT routine will set it to our player id anyways
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target,
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0, // set by player or NPC?
amount,
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0, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
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*script_global(1921036).at(9).as<int*>(),
*script_global(1921036).at(10).as<int*>()
};
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g_pointers->m_trigger_script_event(1, args, arg_count, -1);
}
}