#include "features/util.hpp"
#include "pointers.hpp"
#include "natives.hpp"
namespace big
{
static bool bReset = true;
void util::spectate_player()
if (g_selectedPlayer.id == -1 || !g_selectedPlayer.is_online || !g_temp.is_spectating)
if (g_temp.is_spectating) g_temp.is_spectating = false;
if (!bReset)
bReset = true;
g_pointers->m_spectate_player(false, -1);
}
return;
g_pointers->m_spectate_player(true, PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_selectedPlayer.id));
bReset = false;