#include "backend/player_command.hpp"
#include "pointers.hpp"
namespace big
{
class kill_player : player_command
using player_command::player_command;
virtual CommandAccessLevel get_access_level() override
return CommandAccessLevel::AGGRESSIVE;
}
virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr<command_context> ctx) override
if (!player->get_ped())
return;
g_pointers->m_gta.m_send_network_damage(
g_player_service->get_self()->get_ped(),
player->get_ped(),
player->get_ped()->m_navigation->get_position(),
0,
true,
"weapon_explosion"_J,
10000.0f,
2,
(1 << 4) | 0x80000,
false,
nullptr);
};
kill_player g_kill_player("kill", "KILL_PLAYER", "KILL_PLAYER_DESC", 0);