
* feat(Commands): Prototype command system * feat(Commands): Chat commands * refactor(Toxic): convert most options into commands * feat(Protections): block breakup kicks on other players as host * refactor(Kicks): convert most options into commands * refactor(Commands): add labels and descriptions to all commands * feat(Commands): cleanup on unload * refactor(Troll): convert most options into commands * refactor(Misc): convert most options into commands * refactor(Teleport): convert most options into commands * feat(Commands): Variadic commands and toggleable bools * feat(Hotkeys): hotkeys now use commands * fix(Chat): fix the chat window locking up when a message is sent * fix(Commands): properly handle spoofed username * fix(Spam): update filter Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
26 lines
648 B
C++
26 lines
648 B
C++
#include "natives.hpp"
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#include "backend/looped_command.hpp"
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#include "gta/enums.hpp"
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namespace big
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{
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class block_homing : looped_command
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{
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using looped_command::looped_command;
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virtual void on_tick() override
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{
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if (g_local_player && g_local_player->m_vehicle)
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g_local_player->m_vehicle->m_is_targetable = false;
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}
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virtual void on_disable() override
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{
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if (g_local_player && g_local_player->m_vehicle)
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g_local_player->m_vehicle->m_is_targetable = true;
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}
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};
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block_homing g_block_homing("blockhoming", "Block Homing Missiles", "Prevents homing missiles from locking on to your vehicle", g.vehicle.block_homing);
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}
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