
* refactor(globals): use macro's for to_json/from_json * refactor(globals): switch from global pointer to global instance
38 lines
921 B
C++
38 lines
921 B
C++
#include "backend/looped/looped.hpp"
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#include "util/misc.hpp"
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namespace big
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{
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static uint32_t last_bits = 0;
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static float last_water_collistion_strength = 0;
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void looped::vehicle_god_mode()
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{
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if (g_local_player == nullptr || g_local_player->m_vehicle == nullptr)
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{
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return;
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}
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if (
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(g.vehicle.god_mode || g.vehicle.proof_collision) &&
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g_local_player->m_ped_task_flag & (int)ePedTask::TASK_DRIVING
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) {
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g_local_player->m_vehicle->m_deform_god = 0x8C;
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}
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else
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{
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g_local_player->m_vehicle->m_deform_god = 0x9C;
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}
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uint32_t bits = g.vehicle.proof_mask;
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uint32_t changed_bits = bits ^ last_bits;
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uint32_t changed_or_enabled_bits = bits | changed_bits;
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if (changed_or_enabled_bits)
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{
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uint32_t unchanged_bits = g_local_player->m_vehicle->m_damage_bits & ~changed_or_enabled_bits;
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g_local_player->m_vehicle->m_damage_bits = unchanged_bits | bits;
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last_bits = bits;
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}
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}
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} |