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YimMenu/src/backend/looped/vehicle/vehicle_god.cpp

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#include "backend/looped/looped.hpp"
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#include "util/misc.hpp"
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namespace big
{
static uint32_t last_bits = 0;
static float last_water_collistion_strength = 0;
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void looped::vehicle_god_mode()
{
if (g_local_player == nullptr || g_local_player->m_vehicle == nullptr)
{
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return;
}
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if (
(g.vehicle.god_mode || g.vehicle.proof_collision) &&
g_local_player->m_ped_task_flag & (int)ePedTask::TASK_DRIVING
) {
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g_local_player->m_vehicle->m_deform_god = 0x8C;
}
else
{
g_local_player->m_vehicle->m_deform_god = 0x9C;
}
uint32_t bits = g.vehicle.proof_mask;
uint32_t changed_bits = bits ^ last_bits;
uint32_t changed_or_enabled_bits = bits | changed_bits;
if (changed_or_enabled_bits)
{
uint32_t unchanged_bits = g_local_player->m_vehicle->m_damage_bits & ~changed_or_enabled_bits;
g_local_player->m_vehicle->m_damage_bits = unchanged_bits | bits;
last_bits = bits;
}
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}
}