52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
#include "gui/tab_bar.hpp"
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#include "features/functions.hpp"
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#include "features/stats.hpp"
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#include "natives.hpp"
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namespace big
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{
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void tabbar::render_misc()
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{
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if (ImGui::BeginTabItem("Misc"))
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{
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ImGui::Text("Set Current Character Level:");
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ImGui::SliderInt("##input_levels_self", &g_temp.set_level, 0, 8000);
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if (ImGui::Button("Set Level"))
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{
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QUEUE_JOB_BEGIN_CLAUSE()
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{
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func::set_player_level(g_temp.set_level);
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}QUEUE_JOB_END_CLAUSE
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}
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if (ImGui::Button("Unlock Achievements"))
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{
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QUEUE_JOB_BEGIN_CLAUSE()
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{
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stats::unlock_achievements();
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}QUEUE_JOB_END_CLAUSE
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}
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if (ImGui::Button("Max Character Stats"))
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{
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QUEUE_JOB_BEGIN_CLAUSE()
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{
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int character_index;
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func::get_active_character_slot(&character_index);
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stats::max_stats(character_index);
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}QUEUE_JOB_END_CLAUSE
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}
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if (ImGui::Button("Unlock All Stats"))
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{
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QUEUE_JOB_BEGIN_CLAUSE()
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{
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stats::unlock_all();
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}QUEUE_JOB_END_CLAUSE
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}
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ImGui::EndTabItem();
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}
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}
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} |