#include "gui/tab_bar.hpp"
#include "features/functions.hpp"
#include "features/stats.hpp"
#include "natives.hpp"
namespace big
{
void tabbar::render_misc()
if (ImGui::BeginTabItem("Misc"))
ImGui::Text("Set Current Character Level:");
ImGui::SliderInt("##input_levels_self", &g_temp.set_level, 0, 8000);
if (ImGui::Button("Set Level"))
QUEUE_JOB_BEGIN_CLAUSE()
func::set_player_level(g_temp.set_level);
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Unlock Achievements"))
stats::unlock_achievements();
if (ImGui::Button("Max Character Stats"))
int character_index;
func::get_active_character_slot(&character_index);
stats::max_stats(character_index);
if (ImGui::Button("Unlock All Stats"))
stats::unlock_all();
ImGui::EndTabItem();