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RAGECOOP-V/Client/Scripts/Main.cs

484 lines
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
using System.Diagnostics;
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using System.Drawing;
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using System.IO;
using System.Windows.Forms;
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using GTA;
using GTA.Math;
using GTA.Native;
using GTA.UI;
using LemonUI.Elements;
using LemonUI.Menus;
using Lidgren.Network;
using RageCoop.Client.GUI;
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using RageCoop.Client.Menus;
using RageCoop.Client.Scripting;
using RageCoop.Core;
using SHVDN;
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using static RageCoop.Client.Shared;
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using Console = GTA.Console;
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using Control = GTA.Control;
using Screen = System.Windows.Forms.Screen;
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using Script = GTA.Script;
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namespace RageCoop.Client
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{
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/// <summary>
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/// Don't use it!
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/// </summary>
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[ScriptAttributes(Author = "RageCoop", NoDefaultInstance = false,
SupportURL = "https://github.com/RAGECOOP/RAGECOOP-V")]
internal class Main : Script
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{
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private static bool _gameLoaded = false;
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internal static Version Version = typeof(Main).Assembly.GetName().Version;
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internal static int LocalPlayerID = 0;
internal static RelationshipGroup SyncedPedsGroup;
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internal static new Settings Settings = null;
internal static Chat MainChat = null;
internal static Stopwatch Counter = new Stopwatch();
internal static Logger Logger = null;
internal static ulong Ticked = 0;
internal static Vector3 PlayerPosition;
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internal static Resources Resources = null;
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private static readonly ConcurrentQueue<Action> TaskQueue = new ConcurrentQueue<Action>();
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public static Ped P;
public static float FPS;
private static bool _lastDead;
public static bool CefRunning;
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/// <summary>
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/// Don't use it!
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/// </summary>
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public Main()
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{
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Util.StartUpCheck();
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Directory.CreateDirectory(DataPath);
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Console.Info(
$"Starting {typeof(Main).FullName}, domain: {AppDomain.CurrentDomain.Id} {AppDomain.CurrentDomain.FriendlyName}");
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try
{
Settings = Util.ReadSettings();
}
catch
{
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Notification.Show("Malformed configuration, overwriting with default values...");
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Settings = new Settings();
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Util.SaveSettings();
}
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Logger = new Logger()
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{
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Writers = new List<StreamWriter> { CoreUtils.OpenWriter(LogPath) },
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#if DEBUG
LogLevel = 0,
#else
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LogLevel = Settings.LogLevel,
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#endif
};
Logger.OnFlush += (line, formatted) =>
{
switch (line.LogLevel)
{
#if DEBUG
// case LogLevel.Trace:
case LogLevel.Debug:
Console.Info(line.Message);
break;
#endif
case LogLevel.Info:
Console.Info(line.Message);
break;
case LogLevel.Warning:
Console.Warning(line.Message);
break;
case LogLevel.Error:
Console.Error(line.Message);
break;
}
};
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ScriptDomain.CurrentDomain.Tick += DomainTick;
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Resources = new Resources();
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if (Game.Version < GameVersion.v1_0_1290_1_Steam)
{
Tick += (object sender, EventArgs e) =>
{
if (Game.IsLoading)
{
return;
}
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if (!_gameLoaded)
{
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Notification.Show("~r~Please update your GTA5 to v1.0.1290 or newer!", true);
_gameLoaded = true;
}
};
return;
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}
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BaseScript.OnStart();
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SyncedPedsGroup = World.AddRelationshipGroup("SYNCPED");
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Game.Player.Character.RelationshipGroup.SetRelationshipBetweenGroups(SyncedPedsGroup, Relationship.Neutral,
true);
#if !NON_INTERACTIVE
#endif
MainChat = new Chat();
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Aborted += OnAborted;
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Tick += OnTick;
KeyDown += OnKeyDown;
KeyUp += OnKeyUp;
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Util.NativeMemory();
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Counter.Restart();
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}
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private static void OnAborted(object sender, EventArgs e)
{
try
{
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WorldThread.Instance?.Abort();
DevTool.Instance?.Abort();
ScriptDomain.CurrentDomain.Tick -= DomainTick;
CleanUp("Abort");
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WorldThread.DoQueuedActions();
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}
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catch (Exception ex)
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{
Logger.Error(ex);
}
}
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private static void DomainTick()
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{
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while (TaskQueue.TryDequeue(out var task))
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{
try
{
task.Invoke();
}
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catch (Exception ex)
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{
Logger.Error(ex);
}
}
if (Networking.IsOnServer)
{
try
{
EntityPool.DoSync();
}
catch (Exception ex)
{
Logger.Error(ex);
}
}
}
/// <summary>
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/// Queue an action to main thread and wait for execution to complete, must be called from script thread.
/// </summary>
/// <param name="task"></param>
internal static void QueueToMainThreadAndWait(Action task)
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{
Exception e = null;
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TaskQueue.Enqueue(() =>
{
try
{
task();
}
catch (Exception ex)
{
e = ex;
}
});
Yield();
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if (e != null)
{
throw e;
}
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}
private static void OnTick(object sender, EventArgs e)
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{
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P = Game.Player.Character;
PlayerPosition = P.ReadPosition();
FPS = Game.FPS;
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if (Game.IsLoading)
{
return;
}
else if (!_gameLoaded && (_gameLoaded = true))
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{
#if !NON_INTERACTIVE
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Notification.Show(NotificationIcon.AllPlayersConf, "RAGECOOP", "Welcome!",
$"Press ~g~{Settings.MenuKey}~s~ to open the menu.");
#endif
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}
#if !NON_INTERACTIVE
CoopMenu.MenuPool.Process();
#endif
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if (CefRunning)
{
CefManager.Tick();
}
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if (!Networking.IsOnServer)
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{
return;
}
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if (Game.TimeScale != 1)
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{
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Game.TimeScale = 1;
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}
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if (Networking.ShowNetworkInfo)
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{
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new ScaledText(new PointF(Screen.PrimaryScreen.Bounds.Width / 2, 0),
$"L: {Networking.Latency * 1000:N0}ms", 0.5f)
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{ Alignment = Alignment.Center }.Draw();
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new ScaledText(new PointF(Screen.PrimaryScreen.Bounds.Width / 2, 30),
$"R: {NetUtility.ToHumanReadable(Statistics.BytesDownPerSecond)}/s", 0.5f)
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{ Alignment = Alignment.Center }.Draw();
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new ScaledText(new PointF(Screen.PrimaryScreen.Bounds.Width / 2, 60),
$"S: {NetUtility.ToHumanReadable(Statistics.BytesUpPerSecond)}/s", 0.5f)
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{ Alignment = Alignment.Center }.Draw();
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}
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MainChat.Tick();
PlayerList.Tick();
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if (!API.Config.EnableAutoRespawn)
{
Function.Call(Hash.PAUSE_DEATH_ARREST_RESTART, true);
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Function.Call(Hash.IGNORE_NEXT_RESTART, true);
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Function.Call(Hash.FORCE_GAME_STATE_PLAYING);
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Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
if (P.IsDead)
{
Function.Call(Hash.SET_FADE_OUT_AFTER_DEATH, false);
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if (P.Health != 1)
{
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P.Health = 1;
Game.Player.WantedLevel = 0;
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Logger.Debug("Player died.");
API.Events.InvokePlayerDied();
}
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GTA.UI.Screen.StopEffects();
}
else
{
Function.Call(Hash.DISPLAY_HUD, true);
}
}
else if (P.IsDead && !_lastDead)
{
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API.Events.InvokePlayerDied();
}
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_lastDead = P.IsDead;
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Ticked++;
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}
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private void OnKeyUp(object sender, KeyEventArgs e)
{
if (CefRunning)
{
CefManager.KeyUp(e.KeyCode);
}
}
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private static void OnKeyDown(object sender, KeyEventArgs e)
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{
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if (MainChat.Focused)
{
MainChat.OnKeyDown(e.KeyCode);
return;
}
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if (CefRunning)
{
CefManager.KeyDown(e.KeyCode);
}
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if (Networking.IsOnServer)
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{
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if (Voice.WasInitialized())
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{
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if (Game.IsControlPressed(Control.PushToTalk))
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{
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Voice.StartRecording();
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return;
}
if (Voice.IsRecording())
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{
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Voice.StopRecording();
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return;
}
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}
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if (Game.IsControlPressed(Control.FrontendPause))
{
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Function.Call(Hash.ACTIVATE_FRONTEND_MENU,
Function.Call<int>(Hash.GET_HASH_KEY, "FE_MENU_VERSION_SP_PAUSE"), false, 0);
return;
}
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if (Game.IsControlPressed(Control.FrontendPauseAlternate) && Settings.DisableAlternatePause)
{
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Function.Call(Hash.ACTIVATE_FRONTEND_MENU,
Function.Call<int>(Hash.GET_HASH_KEY, "FE_MENU_VERSION_SP_PAUSE"), false, 0);
return;
}
}
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if (e.KeyCode == Settings.MenuKey)
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{
if (CoopMenu.MenuPool.AreAnyVisible)
{
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CoopMenu.MenuPool.ForEach<NativeMenu>(x =>
{
if (x.Visible)
{
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CoopMenu.LastMenu = x;
x.Visible = false;
}
});
}
else
{
CoopMenu.LastMenu.Visible = true;
}
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}
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else if (Game.IsControlJustPressed(Control.MpTextChatAll))
{
if (Networking.IsOnServer)
{
MainChat.Focused = true;
}
}
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else if (MainChat.Focused)
{
return;
}
else if (Game.IsControlJustPressed(Control.MultiplayerInfo))
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{
if (Networking.IsOnServer)
{
ulong currentTimestamp = Util.GetTickCount64();
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PlayerList.Pressed = (currentTimestamp - PlayerList.Pressed) < 5000
? (currentTimestamp - 6000)
: currentTimestamp;
}
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}
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else if (e.KeyCode == Settings.PassengerKey)
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{
if (P == null || P.IsInVehicle())
{
return;
}
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if (P.IsTaskActive(TaskType.CTaskEnterVehicle))
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{
P.Task.ClearAll();
}
else
{
var V = World.GetClosestVehicle(P.ReadPosition(), 15);
if (V != null)
{
var seat = P.GetNearestSeat(V);
var p = V.GetPedOnSeat(seat);
if (p != null && !p.IsDead)
{
for (int i = -1; i < V.PassengerCapacity; i++)
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{
seat = (VehicleSeat)i;
p = V.GetPedOnSeat(seat);
if (p == null || p.IsDead)
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{
break;
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}
}
}
P.Task.EnterVehicle(V, seat, -1, 5, EnterVehicleFlags.None);
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}
}
}
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}
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internal static void Connected()
{
Memory.ApplyPatches();
if (Settings.Voice && !Voice.WasInitialized())
{
Voice.Init();
}
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API.QueueAction(() =>
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{
WorldThread.Traffic(!Settings.DisableTraffic);
Function.Call(Hash.SET_ENABLE_VEHICLE_SLIPSTREAMING, true);
CoopMenu.ConnectedMenuSetting();
MainChat.Init();
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Notification.Show("~g~Connected!");
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});
Logger.Info(">> Connected <<");
}
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public static void CleanUp(string reason)
{
if (reason != "Abort")
{
Logger.Info($">> Disconnected << reason: {reason}");
API.QueueAction(() => { Notification.Show("~r~Disconnected: " + reason); });
}
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API.QueueAction(() =>
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{
if (MainChat.Focused)
{
MainChat.Focused = false;
}
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PlayerList.Cleanup();
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MainChat.Clear();
EntityPool.Cleanup();
WorldThread.Traffic(true);
Function.Call(Hash.SET_ENABLE_VEHICLE_SLIPSTREAMING, false);
CoopMenu.DisconnectedMenuSetting();
LocalPlayerID = default;
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Resources.Unload();
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});
Memory.RestorePatches();
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if (CefRunning)
{
CefManager.CleanUp();
}
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HookManager.CleanUp();
DownloadManager.Cleanup();
Voice.ClearAll();
}
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#if !NON_INTERACTIVE
#endif
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}
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}