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47e1315622
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Added previous and next animations next to the animator dropdown.
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2024-02-14 23:03:20 -03:00 |
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4cd4cf00af
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Added a button to the Animator panel to inspect the object. Also added a slider in the inspector to scale things on three axes at the same time, and adjusted the free cam panel min-height.
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2024-02-14 22:32:37 -03:00 |
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336373169a
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Refactored the Animator pause to use start and stop playback (since disabling the whole animator could cause problems in some games). I am still disabling the animator as a fallback if the described method doesn't work.
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2024-02-13 23:38:13 -03:00 |
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147b846995
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Refactored the LightsManager to use a ScrollingPoll, and made the turn-off vanilla lights more robust regarding switching scenes with turned-off lights. Also renamed the "AnimatirUI" folder to "Cells".
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2024-02-13 18:51:04 -03:00 |
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467d5cf2d5
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Fixed toggling NPC animators when we had too many to show at the same time. Also disabled the automatic stop of manually played animations if the user didn't have the animator disabled in the first place, or if they disabled it mid-animation. Also made the Animator panel longer and fixed the FreeCamPanel missing new line.
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2024-02-13 16:44:12 -03:00 |
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9e9a5e25ab
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Block the camera rotation to not go further than looking directly up or down. If it doesn't work in some game we should revisit this.
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2024-02-13 13:06:05 -03:00 |
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83b19f2375
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Refactored the Camera Path panel to use the ScrollPoll class, reworked the UI on the panel a bit, and deleted an unused member on the AnimatorPanel.
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2024-02-13 12:30:12 -03:00 |
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88a1217c7d
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Fixed the Play button height on the AnimatorPanel. Also fixed the default value of the dropdown to reflect the animation being played at UI construction time (or the first one).
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2024-02-13 01:17:11 -03:00 |
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59ffa462cc
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Added support to manually play animations of entities on the scene (only for Mono builds). Also refactored the AnimatorPanel with a pool of objects.
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2024-02-13 00:48:22 -03:00 |
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4f91fdfa66
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Added a try-catch statement when building the ScreenCapture UI to not do so if there was a problem retrieving the necessary class and method.
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2024-02-12 00:50:22 -03:00 |
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3a9cdd12d9
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Unlocked the mouse on freecam even when the mod UI is hidden. Also fixed light range to a number that works and doesn't break in some games (e.g. Lost in Random).
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2024-02-11 15:55:41 -03:00 |
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a62dc83c02
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Make UnityExplorer UI scale with higher resolutions.
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2024-02-11 10:44:43 -03:00 |
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ad426d4f83
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Added "pause on finish" toggle for cam paths.
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2024-02-10 16:47:59 -03:00 |
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a7038ec378
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Made the camera path arrows turn off every time we play or continue the path, without bringing them back if the path is paused or stopped, making its state in the UI more consistent.
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2024-02-10 16:15:15 -03:00 |
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bc58603398
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Made the camera pause feature work more consistently.
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2024-02-10 16:05:25 -03:00 |
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ebf627c59d
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Refactored some object searches to be faster.
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2024-02-10 15:41:34 -03:00 |
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8db0f7bc8d
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Improved compatibility using the game Aragami and clarified some variables.
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2024-02-10 15:20:09 -03:00 |
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6c21446dad
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Added animators panel and toggle hotkey to pause NPCs animations.
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2024-02-10 12:48:47 -03:00 |
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203d0dede8
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Improved compatibility with IL2CPP games, and fixed the postprocessing effect to be turned back on when reloading them.
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2024-02-10 10:19:18 -03:00 |
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47e6e3cda8
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Improved compatibility for IL2CPP games for disabling cinemachine, finding postprocessing objects, and more.
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2024-02-08 19:37:09 -03:00 |
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bfdeaacf33
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Added default intensity input on the LightsManager panel, as the user may use the same intensity for all new lights (and we can't assign a default value ourselves that works in every game). Also did some minor edits to the panel's size and options order on the Misc panel.
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2024-02-07 23:50:16 -03:00 |
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64f9d9c7ea
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Increased HighLOD toggle value and introduced new shadow-related misc toggles.
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2024-02-07 23:20:50 -03:00 |
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b50c4ea719
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Fixed IL2CPP throwing an exception on patching instead of just returning to the input patching method, and forced high-resolution shadows on newly created lights.
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2024-02-07 18:03:33 -03:00 |
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f34c02eeaf
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Refactored the game's input blocker system so we only patch the legacy input system (for now) without affecting the behavior of Unity's new input system, or where none is detected.
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2024-02-07 00:45:50 -03:00 |
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e732672e0a
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Fixed missing namespace.
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2024-02-06 20:22:44 -03:00 |
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8c0e8db5d8
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Patch the light class so we can color the meshes we use to visualize spawned lights with the same color.
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2024-02-06 20:08:46 -03:00 |
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89ee7747e5
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Update UnityExplorer from another fork (#33)
Co-authored-by: yukieiji <yuki31gakki97@yahoo.co.jp>
Co-authored-by: 1A3 <mcplayer1a3@gmail.com>
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2024-02-05 22:28:41 -03:00 |
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d8151bd99d
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Added UI toggler for blocking the game input, and switched some default hotkeys to match Otis_inf default hotkeys.
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2024-02-04 18:29:10 -03:00 |
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44b837edf7
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Update IInputManager.cs
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2024-02-04 18:05:18 -03:00 |
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22592c634c
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Wrapped the InputManager so I can disable the games input when we enable the freecam (if it's using Unity's input solution).
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2024-02-04 17:12:29 -03:00 |
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406502f485
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Fixed the new Hud toggle to work with CPP releases and deleted unnecessary namespace usage.
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2024-02-04 11:05:01 -03:00 |
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b294880409
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Refactored the HUD toggle to be more straightforward and faster, and disabled menu elements so they are not accidentally clicked when using the UnityExplorer menu.
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2024-02-04 10:11:17 -03:00 |
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c1988eb928
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Exposed tension and alpha of catmull rom on the Camera Paths panel.
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2024-02-04 09:40:17 -03:00 |
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c56cb0874d
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Added QoL options to unpause when starting playing the camera path and to wait 3 seconds before starting. Also moved some member's initializers to the class constructor.
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2024-02-03 10:52:33 -03:00 |
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b87873ab83
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Added a visualizer option for camera paths and deleted the collider on the arrows. Otherwise, they would mess with the game's physics and game logic.
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2024-02-03 00:10:06 -03:00 |
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a12b8a36c1
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Introduced a class to create arrow gameObjects to use as visualizers. Added them to lights.
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2024-02-02 09:15:42 -03:00 |
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a2579d4598
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Deselected the follow object button after clicking it, hid the UE menu after hitting play on the camera path, and fixed the follow object to work in conjunction with the camera paths.
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2024-01-31 23:20:16 -03:00 |
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758394944e
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Added near and far clip sliders on the Freecam panel. Fixed the timescale slider to update on input change, and adjusted minheight on misc panel.
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2024-01-28 19:04:53 -03:00 |
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c75897d147
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Removed debugging log and fixed new camera orientation implementation to move as much as we move the mouse.
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2024-01-28 12:54:26 -03:00 |
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390414716b
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Added high LODs trigger.
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2024-01-28 12:34:22 -03:00 |
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c556b25225
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Fixed mouse orientation to fit tilt and the camera path being able to move the camera at the right speed no matter the time dilation.
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2024-01-28 09:39:58 -03:00 |
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b4cf7b7803
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Added hotkeys to reset FOV and tilt, and show all of the custom hotkeys on the freecam panel.
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2024-01-27 23:17:30 -03:00 |
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47ad903ca7
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Added assignable hotkeys on the Options panel, deselected some cam-paths panel buttons so they are not accidentally triggered when pressing space after clicking on them, and user input over the freecam when a path is being played.
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2024-01-27 19:32:52 -03:00 |
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252521061b
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Added misc panel with HUD toggle and screenshot support. Added more hotkeys and changed the order of panels in the navbar.
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2024-01-27 17:10:15 -03:00 |
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78c8a41e22
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Modified the camera path to use time instead of speed, precalculated the lookAhead points beforehand, fixed the path using the wrong rotations in a quaternion, and modified some buttons in the camera paths panel.
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2024-01-27 11:01:38 -03:00 |
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c8e6d312ae
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Refactored camera paths.
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2024-01-24 09:16:33 -03:00 |
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a387207841
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Made the postprocessing effect inspect buttons open with filters applied to reduce clutter, did the same with the lights manager, and made a struct a class to fix deployment errors.
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2024-01-18 00:31:16 -03:00 |
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3f546a0c83
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Added Post-processing panel.
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2024-01-17 23:39:34 -03:00 |
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06bf0536bb
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Make the cinemachine component disable itself when using the gameplaycamera and put the follow and release object buttons on the same row.
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2024-01-14 11:22:17 -03:00 |
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ba10a10ffc
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Adjusted navbar width and switched the new time scale slider and lock button positions.
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2024-01-13 18:31:26 -03:00 |
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