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mirror of https://github.com/originalnicodr/CinematicUnityExplorer.git synced 2025-07-18 09:27:57 +08:00

1278 Commits

Author SHA1 Message Date
e3584654a6 Added advance setting to select target camera (#108)
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* Added a dropdown to select the camera you want to target. Also improved rendering tweaks error handling.

* Added settings to optionally render the target camera dropdown and to remember the selected target camera across sessions. Also renamed the CUE camera objects for standardization (and filtering) sake.

* Refactored Preferred_Target_Camera into a path to the cam object to make it more robust.

* Added missing config values type changes.

* Refactor build guards by using reflection to cover all builds.

* Replaced Array.IndexOf by a manual iteration because it wasn't working for some reason. Also polished some vertical spaces.
2025-06-20 18:33:11 -03:00
388c9fbc29 Added a new field on the freecam panel to add components to disable when enabling the freecam.
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2025-03-02 14:51:51 -03:00
2f35b9d2c7 Made the slow-down hotkey tilt the camera 90 degrees instead, to tilt vertically in games that don't allow vertical ARs.
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2025-03-01 10:58:05 -03:00
b82cc62186 Destroy cinemachine in Cloned Freecam mode as we won't be enabling it back again since the cam will get destroyed anyway, given that in some games the cinemachine cam would still bother us even if it's disabled.
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2025-02-26 00:45:15 -03:00
9429b84cfa Made lights in the lights manager panel and effects in the postprocessing effects panel prioritize focusing on already opened inspector tabs when trying to inspect the corresponding object.
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2025-02-23 22:56:09 -03:00
2719c69753 Added new safeguards when adding and removing event handlers to the rendering pipeline. Also changed the "reset camera on new freecam sessions" option default value to true, as its more intuitive.
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2025-02-23 20:27:50 -03:00
9144f89e32 Add Adjust ArrowSize (#101)
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Co-authored-by: originalnicodr <niconavall@gmail.com>
2025-02-07 19:39:21 -03:00
3bc1268444 Updated GitHub action upload-artifact from v3 to v4
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2025-02-02 18:48:04 -03:00
4c100daf83 Fixed bug when disabling orthographic property on freecam 2025-02-02 18:42:30 -03:00
e7d591176e Fixed poses not being saved correctly for some .NET versions.
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2025-01-20 13:21:09 -03:00
ca46607c49 Automatically update the default freecam every time a new freecam type is selected. 2025-01-20 11:51:50 -03:00
7fb67b4e28 Added steps on the freecam enabling to enable/disable the orthographic property, as I believe it doesn't make sense to freecam while that is enabled
(might still be worth making this a setting in the future tho)
2025-01-20 11:21:03 -03:00
c0f42ad983 Enhanced the camera selection logic on the world mouse inspector. Also fixed the camera coordinates not being displayed properly.
Based on the work of @p1xel8ted on https://github.com/yukieiji/UnityExplorer/pull/35.
2025-01-20 10:56:35 -03:00
6111c1743b Avoid processing freecam input movement when there is a focused input field. 2024-12-15 21:13:20 -03:00
b03d81052b Update README.md 1.3.0 2024-11-30 14:28:19 -03:00
173eeb993a Increased version number. 2024-11-30 13:15:09 -03:00
07971489c4 Added checks to avoid the look-at feature from getting in the way of the connector commands. 2024-11-30 12:57:02 -03:00
2604dd8286 Added look at feature in the freecam panel. 2024-11-30 12:41:37 -03:00
ca81bcc5dc Fixed loading cam path relative to the camera with a different rotation. 2024-11-30 11:37:27 -03:00
b95178775c Fix get value from property with reflection. 2024-11-30 09:47:05 -03:00
3928cdc4fe fix: save default lod bias 2024-11-30 09:38:00 -03:00
81d15270fe Fixed mod UI scaling on wide ARs (won't work well on tall ARs). 2024-11-29 09:35:25 -03:00
2b557a8c23 Fixed standalone build 2024-11-26 20:50:43 -03:00
462201534d Added option to reset the freecam transform between freecam sessions. 2024-11-26 20:44:17 -03:00
f3b154658c Added a button in the game object inspector panel to move the object to the camera position (and rotation). Also minor UI adjustment on the CamPaths panel. 2024-11-25 19:18:37 -03:00
7ab907d7b0 Added camera path serialization, and changed extension of saved poses. 2024-11-25 18:38:55 -03:00
736ebdfa1b Added new freecam methods, one for cloning the gameplay camera and another one for replacing the worldToCameraMatrix of the gameplay camera. 2024-11-23 11:52:00 -03:00
c9aa93a6a4 Add FlattenHierarchy to find special case of singletons (#90)
Add FlattenHierarchy to find special case of singletons
2024-10-08 20:46:28 -03:00
78bf2fc634 Add support to 32bit igcsdof. (#91)
Add support to 32bit igcsdof.
2024-10-05 12:56:40 -03:00
6c493aaf7d Moved the bone object inspect button to the right and put the bone name on a label so it could resize correctly. 2024-08-08 18:26:33 -03:00
b6d459b664 Search AnimatorCell-associated meshes again when refreshing the animator's list. Refreshes the bone panel with the new meshes. 2024-08-07 19:39:02 -03:00
7a580d12ed Update individual cell mesh togglers if the global toggler is interacted with. 2024-08-04 21:33:05 -03:00
8f2ec19660 Refactored the animator player toggler into a play/pause button for better UI/UX. Also did some minor campaths panel UI improvements. 2024-08-04 21:14:44 -03:00
f855f6d430 Added search function in the bones panel. 2024-07-28 21:25:13 -03:00
a6446c50e4 Added a helper method to copy cached transform data into a transform and fixed a bug when looking for bones for the bones panel. 2024-07-28 20:31:37 -03:00
f3b48bf069 Added serialization support for poses, which allows you to save and load custom poses. 2024-07-28 19:10:40 -03:00
396e653495 Refactored BoneCell to get rid of a legacy member. Also added TODO on BonesPanel. 2024-07-27 14:52:10 -03:00
68c482df22 Added a label next to the expand/collapse button and increased the minimum height of the bones panel. 2024-07-27 14:40:43 -03:00
a868cc74ac Refactored bone panel to mimic a hierarchical-like structure, so the main bones are displayed first, and you can get more granular control by expanding their children. 2024-07-27 13:24:52 -03:00
343ccb9474 Used base Exception on UnityIGCSConnector despite good practices to increase game compatibility. 2024-07-27 13:15:34 -03:00
48fec535fd When writing down a bigger timescale than the maximum move the slider to the right. 1.2.0 2024-07-21 18:44:13 -03:00
5e9abd33b4 Added setting to toggle menu UI autoscaling off, and allow the timescale input field to accept values above the slider maximum. 2024-07-18 09:41:49 -03:00
6ebf19dfa0 Update README.md 2024-07-18 08:57:44 -03:00
cc34a50e21 Revert "Add controller support (#76)"
This reverts commit b785f76ba3.
2024-07-18 08:57:22 -03:00
954b6f4f1c Updated readme 2024-06-30 16:55:05 -03:00
b785f76ba3 Add controller support (#76)
Added controller support.
2024-06-30 15:51:58 -03:00
d2d22de66c Fixed enabled in BonesPanel, refactored SetMeshesEnabled to not use reflection and to disable meshes consistently with the BonesManager. 2024-06-20 18:52:25 -03:00
af2ad057fb Added mesh togglers for each bone, added non-bone meshes to the BoneManager, captured multiple skinnedMeshRenderers, and restored the mesh scale when enabling the animator again. 2024-06-20 18:30:31 -03:00
ca726e0ae7 Added mesh toggle to the animator panel, and reworked the panel UI. 2024-06-20 00:01:29 -03:00
a02460be33 Added buttons to restore individual bones in the BonesManager. 2024-06-19 18:42:46 -03:00